ChangeLog for fs2_open.  All times are UTC.  

Features: September 2013
http://www.hard-light.net/forums/index.php?topic=85700.0

- show-subtitle-text can now display messages as well as raw text - Goober5000
- toggle subsytem scanning, scannable, cargo revealed, hidden from sensors, stealth and friendly stealth added to the alter-ship-flag sexp - karajorma
- Support added to add more languages besides English, French, German and Polish, leading the way to better localization! - karajorma
- event.log can now snapshot events checked in a frame and record the status of an event the previous time it was checked as well as the current state - karajorma
- added a player-is-cheating sexp - The E
- allow a user-specified number of credit images - Goober5000
- allow the specification of the positions of medals, callsigns and labels on the medal screen. - Goober5000
- lua function to check if a ship is warp capable, and access to a ship's auto-aim FOV - zookeeper
- is-facing now works for things that aren't ships (like waypoints!) - zookeeper
- experimental configurations to make AVX builds (see this post for more explainations) - The E
- new ship flag to enable smarter AI use of afterburners. Now it can use them while flying waypoints or attacking capital ships (use the free-afterburner-use flag with alter-ship-flag) - Admiral MS
- the number of medals is now dynamic! - Goober5000
- frame profiling code, see what exactly is slowing down FreeSpace. (Mostly for devs or coders) - Swifty + The E
- allowing fade-in and fade-out sexps to use any color, not just black, white and red. - Goober5000

==================================================================
( massive gap in updates, maybe this will be filled in someday...)
==================================================================

2002-10-30 22:57  randomtiger

	* code/: code.dsp (1.6.2.8), graphics/grd3d.cpp (2.2.2.18),
	graphics/grd3dinternal.h (2.1.2.7), graphics/grd3dtexture.cpp
	(2.1.2.16), model/modelinterp.cpp (2.3.2.1):
	
	Changed DX8 code to not use set render and texture states if they
	are already set to that value.	Disabled buffer saving and
	restoring code when windowed to stop DX8 debug runs from crashing.
	- RT

2002-10-30 20:22  inquisitor

	* code/cmdline/cmdline.h (2.10):
	
	Bad Committ, Rolling back

2002-10-30 06:29  DTP

	* code/cfile/: cfilesystem.cpp (2.5), cfile.cpp (2.5):
	
	doh!, used upper case in include, dont know how much it matters for
	*nix systems, but here it is

2002-10-30 06:26  DTP

	* code/cfile/cfilesystem.cpp (2.4):
	
	DTP Implemented basic VP files handling. mission and campaign files
	inside VP files found in mod dir still not supported, cheking /
	creating directories not implented either

2002-10-29 22:41  sesquipedalian

	* code/parse/: sexp.cpp (2.3), sexp.h (2.3):
	
	no message

2002-10-28 02:28  DTP

	* code/cmdline/cmdline.h (2.9):
	
	Crap, somebody may restore cmdline.h to 2 version before this.

2002-10-28 00:40  randomtiger

	* code/graphics/grd3d.cpp (2.2.2.17):
	
	Implemented screen saving code for restoring when drawing popups, a
	bit slow but works. - RT

2002-10-27 23:59  DTP

	* code/cfile/: cfile.cpp (2.4), cfile.h (2.3):
	
	DTP; started basic implementation of mod-support plain files only
	for now. fs2_open.exe -mod X will look for files in fs2/ X
	/all-legal-subdirectories. no checking/creating dirs yet.
	directories must be there.

2002-10-27 23:55  DTP

	* code/cmdline/: cmdline.cpp (2.9), cmdline.h (2.8):
	
	DTP; started basic implementation of mod-support plain files only
	for now. fs2_open.exe -mod X will look for files in fs2/ X
	/all-legal-subdirectories. no checking/creating dirs yet.
	directories must be there.

2002-10-26 09:55  unknownplayer

	* code/: freespace2/freespace.cpp (2.6.2.5), nebula/neb.cpp
	(2.1.2.1):
	
	Fixed the nebula flicker bug. Check the NO_DIRECT3D conditional
	compile sections in the future for bits of code which may cause
	problems due to hacks correcting for DirectX5 that no longer apply.

2002-10-26 01:24  randomtiger

	* code/: bmpman/bmpman.cpp (2.2.2.10), bmpman/bmpman.h (2.0.2.7),
	graphics/grd3d.cpp (2.2.2.16), graphics/grd3drender.cpp (2.3.2.15),
	graphics/grd3dtexture.cpp (2.1.2.15):
	
	Fixed debug bitmap compiling bug.  Fixed tga bug. - RT

2002-10-22 23:02  randomtiger

	* code/: cmdline/cmdline.cpp (2.8), cmdline/cmdline.h (2.7),
	debugconsole/timerbar.h (1.2), hud/hudtargetbox.cpp (2.4),
	model/modelinterp.cpp (2.5):
	
	Made Phreaks alternative scanning style optional under the command
	line tag "-phreak" Fixed bug that changes HUD colour when
	targetting debris in a full nebula. - RT

2002-10-22 17:46  randomtiger

	* Freespace2.dsp (1.7.2.4), code/bmpman/bmpman.cpp (2.2.2.9),
	code/bmpman/bmpman.h (2.0.2.6), code/graphics/grd3dtexture.cpp
	(2.1.2.14):
	
	Fixed new TGA code texturing bug. - RT

2002-10-22 17:42  randomtiger

	* code/: freespace2/freespace.cpp (2.13),
	missionui/missionpause.cpp (2.3):
	
	Fixed lighting bug that caused special pause to crash on debug
	build.	Also added TAB functionality for special pause that toggles
	HUD. - RT

2002-10-21 16:33  randomtiger

	* code/: bmpman/bmpman.cpp (2.2.2.8), bmpman/bmpman.h (2.0.2.5),
	graphics/grd3d.cpp (2.2.2.15), graphics/grd3dinternal.h (2.1.2.6),
	graphics/grd3drender.cpp (2.3.2.14), graphics/grd3dtexture.cpp
	(2.1.2.13):
	
	Added D3D only 32 bit TGA functionality. Will load a texture as big
	as your graphics card allows. Code not finished yet and will forge
	the beginnings of the new texture system. - RT

2002-10-20 22:21  randomtiger

	* code/: bmpman/bmpman.cpp (2.2.2.7), graphics/grd3d.cpp
	(2.2.2.14), graphics/grd3drender.cpp (2.3.2.13), palman/palman.cpp
	(2.1.2.1):
	
	Some incomplete code to handle background drawing when message
	boxes are drawn.  It doesnt work but its a good base for someone to
	start from. - RT

2002-10-19 23:56  randomtiger

	* code/: bmpman/bmpman.cpp (2.2.2.6), bmpman/bmpman.h (2.0.2.4),
	globalincs/pstypes.h (2.4.2.3), graphics/grd3d.cpp (2.2.2.13),
	graphics/grd3dtexture.cpp (2.1.2.12):
	
	Changed generic bitmap code to allow maximum dimensions to be
	determined by 3D's engines maximum texture size query.	Defaults to
	256 as it was before. Also added base code for reworking the
	texture code to be more efficient. - RT

2002-10-19 19:29  bobboau

	* code/: controlconfig/controlsconfig.h (2.2),
	controlconfig/controlsconfigcommon.cpp (2.3), model/model.h (2.5),
	model/modelinterp.cpp (2.4), model/modelread.cpp (2.4),
	model/modelsinc.h (2.4), object/object.cpp (2.2), osapi/outwnd.cpp
	(2.2), physics/physics.cpp (2.2), physics/physics.h (2.2),
	playerman/playercontrol.cpp (2.2), ship/ai.h (2.2), ship/aibig.cpp
	(2.2), ship/aicode.cpp (2.8), ship/ship.cpp (2.7), ship/ship.h
	(2.4), ship/shipcontrails.cpp (2.3), ship/shipcontrails.h (2.1),
	ship/shiphit.cpp (2.6), starfield/starfield.cpp (2.3),
	weapon/beam.cpp (2.4), weapon/beam.h (2.3), weapon/weapon.h (2.2),
	weapon/weapons.cpp (2.2):
	
	inital commit, trying to get most of my stuff into FSO, there
	should be most of my fighter beam, beam rendering, beam sheild hit,
	ABtrails, and ssm stuff. one thing you should be happy to know is
	the beam texture tileing is now set in the beam section section of
	the weapon table entry

2002-10-19 03:50  randomtiger

	* code/: cmdline/cmdline.cpp (2.7), cmdline/cmdline.h (2.6),
	freespace2/freespace.cpp (2.12), io/keycontrol.cpp (2.4),
	menuui/readyroom.cpp (2.2), missionui/missionpause.cpp (2.2),
	missionui/missionpause.h (2.2):
	
	Added special pause mode for easier action screenshots.  Added new
	command line parameter for accessing all single missions in tech
	room. - RT

2002-10-17 20:40  randomtiger

	* code/: controlconfig/controlsconfig.h (2.1),
	controlconfig/controlsconfigcommon.cpp (2.2), hud/hud.cpp (2.2),
	hud/hud.h (2.2), io/keycontrol.cpp (2.3),
	mission/missionmessage.cpp (2.2):
	
	Added ability to remove HUD ingame on keypress shift O So I've
	added a new key to the bind list and made use of already existing
	hud removal code.

2002-10-16 00:41  randomtiger

	* code/graphics/: 2d.cpp (2.3.2.8), 2d.h (2.1.2.2), grd3d.cpp
	(2.2.2.12), grd3d.h (2.0.2.4), grd3drender.cpp (2.3.2.12):
	
	Fixed small bug that was stopping unactive text from displaying
	greyed out Also added ability to run FS2 DX8 in 640x480, however I
	needed to make a small change to 2d.cpp which invloved calling the
	resolution processing code after initialising the device for D3D
	only.  This is because D3D8 for the moment has its own internal
	launcher.  Also I added a fair bit of documentation and tidied some
	stuff up. - RT

2002-10-14 21:52  randomtiger

	* code/: bmpman/bmpman.cpp (2.2.2.5), graphics/grd3d.cpp
	(2.2.2.11), graphics/grd3drender.cpp (2.3.2.11),
	graphics/grd3dtexture.cpp (2.1.2.11):
	
	Finally tracked down and killed off that 8 bit alpha bug.  So the
	font, HUD and 8 bit ani's now work fine. - RT

2002-10-14 19:49  phreak

	* code/graphics/gropenglw32x.cpp (1.4):
	
	screenshots, yay!

2002-10-13 21:43  phreak

	* code/graphics/gropenglw32x.cpp (1.3):
	
	further optimizations

2002-10-12 17:48  phreak

	* code/graphics/gropenglw32x.cpp (1.2):
	
	fixed text

2002-10-11 21:35  phreak

	* code/graphics/gropenglw32.cpp (1.2):
	
	dont use this one

2002-10-11 21:30  phreak

	* code/graphics/: gropenglw32.cpp (1.1), gropenglw32x.cpp (1.1):
	
	first run at opengl for w32, only useful in main hall, barracks and
	campaign room

2002-10-11 18:50  randomtiger

	* code/graphics/: 2d.cpp (2.3.2.7), 2d.h (2.1.2.1), grd3d.cpp
	(2.2.2.10), grd3d.h (2.0.2.3), grd3dinternal.h (2.1.2.5),
	grd3drender.cpp (2.3.2.10), grd3dtexture.cpp (2.1.2.10):
	
	Checked in fix for 16 bit problem, thanks to Righteous1 Removed a
	fair bit of code that was used by the 16 bit code path which no
	longer exists.	32 bit and 16 bit should now work in exactly the
	same way. - RT

2002-10-08 14:33  randomtiger

	* code/: graphics/grd3d.cpp (2.2.2.9), graphics/grd3drender.cpp
	(2.3.2.9), graphics/grd3dtexture.cpp (2.1.2.9), osapi/outwnd.cpp
	(2.1.2.1):
	
	OK, I've fixed the z-buffer problem.  However I have abandoned
	using w-buffer for now because of problems.  I think I know how to
	solve it but Im not sure it would make much difference given the
	way FS2 engine works.  I have left code in there of use if anyone
	wants to turn their hand to it. However for now we just need to
	crack of the alpha problem then we will have FS2 fully wokring in
	DX8 on GF4 in 32 bit.

2002-10-05 16:46  randomtiger

	* code/: code.dsp (1.10), debugconsole/timerbar.cpp (1.1),
	debugconsole/timerbar.h (1.1), freespace2/freespace.cpp (2.11),
	globalincs/systemvars.h (2.2), graphics/grd3d.cpp (2.3),
	graphics/grd3dinternal.h (2.2), graphics/grd3drender.cpp (2.4),
	menuui/credits.cpp (2.3):
	
	Added us fs2_open people to the credits. Worth looking at just for
	that.  Added timer bar code, by default its not compiled in.  Use
	TIMEBAR_ACTIVE in project and dependancy code settings to activate.
	 Added the new timebar files with the new code.

2002-10-04 00:48  randomtiger

	* code/graphics/: grd3d.cpp (2.2.2.8), grd3dinternal.h (2.1.2.4),
	grd3drender.cpp (2.3.2.8), grd3dtexture.cpp (2.1.2.8):
	
	Fixed video memory leaks Added code to cope with lost device, not
	tested Got rid of some DX5 stuff we definately dont need Moved some
	enum's into internal,h because gr_d3d_set_state should be able to
	be called from any dx file Cleaned up some stuff - RT

2002-10-03 08:32  unknownplayer

	* code/: graphics/grd3d.cpp (2.2.2.7), graphics/grd3dtexture.cpp
	(2.1.2.7), osapi/osapi.cpp (2.2.2.2):
	
	Hacked in a windowed mode so we can properly debug this without
	using monitors (although I drool at the concept of having that!)

2002-10-02 17:52  randomtiger

	* code/: debugconsole/dbugfile.cpp (2.1.2.3),
	debugconsole/dbugfile.h (2.1.2.3), graphics/grd3d.cpp (2.2.2.6),
	graphics/grd3drender.cpp (2.3.2.7), graphics/grd3dtexture.cpp
	(2.1.2.6):
	
	Fixed blue lighting bug.  Put filtering flag set back in that I
	accidentally removed Added some new functionality to my debuging
	system - RT

2002-10-02 11:40  randomtiger

	* code/: code.dsp (1.6.2.7), bmpman/bmpman.cpp (2.2.2.4),
	bmpman/bmpman.h (2.0.2.3), graphics/2d.cpp (2.3.2.6),
	graphics/grd3d.cpp (2.2.2.5), graphics/grd3d.h (2.0.2.2),
	graphics/grd3dinternal.h (2.1.2.3), graphics/grd3drender.cpp
	(2.3.2.6), graphics/grd3dtexture.cpp (2.1.2.5),
	pcxutils/pcxutils.cpp (2.1.2.2):
	
	Bmpmap has been reverted to an old non d3d8 version.  All d3d8 code
	is now in the proper place.  PCX code is now working to an extent.
	Problems with alpha though.  Ani's work slowly with alpha problems.
	 Also I have done a bit of tidying - RT

2002-09-28 22:13  randomtiger

	* code/: anim/animplay.cpp (2.1.2.2), bmpman/bmpman.cpp (2.2.2.3),
	graphics/grd3d.cpp (2.2.2.4), graphics/grd3dinternal.h (2.1.2.2),
	graphics/grd3drender.cpp (2.3.2.5), graphics/grd3dtexture.cpp
	(2.1.2.4), weapon/weapons.cpp (2.1.2.2):
	
	Sorted out some bits and pieces. The background nebula blends now
	which is nice.  RT

2002-09-28 12:20  randomtiger

	* code/graphics/: grd3d.cpp (2.2.2.3), grd3drender.cpp (2.3.2.4),
	grd3dtexture.cpp (2.1.2.3):
	
	Just a tiny code change that lets stuff work in 16 bit.  For some
	reason 16 bit code was taking a different code path for displaying
	textures.  So until I unstand why, Im cutting off that codepath
	because it isnt easy to convert into DX8.

2002-09-28 00:18  randomtiger

	* code/: bmpman/bmpman.cpp (2.2.2.2), bmpman/bmpman.h (2.0.2.2),
	graphics/grd3drender.cpp (2.3.2.3), graphics/grd3dtexture.cpp
	(2.1.2.2):
	
	Did some work on trying to get textures to load from pcx, define
	TX_ATTEMPT for access to it.  Converted some DX7 blending calls to
	DX8 which a fair difference to ingame visuals.
	
	- RT

2002-09-24 18:56  randomtiger

	* Freespace2.dsp (1.7.2.3), code/code.dsp (1.6.2.6),
	code/anim/animplay.cpp (2.1.2.1), code/bmpman/bmpman.cpp (2.2.2.1),
	code/bmpman/bmpman.h (2.0.2.1), code/cfile/cfile.cpp (2.3.2.1),
	code/cmeasure/cmeasure.cpp (2.1.2.1),
	code/controlconfig/controlsconfig.cpp (2.1.2.1),
	code/cutscene/cutscenes.cpp (2.2.2.4), code/cutscene/movie.cpp
	(2.1.2.4), code/cutscene/movie.h (2.1.2.2),
	code/debugconsole/console.cpp (2.1.2.1),
	code/debugconsole/dbugfile.cpp (2.1.2.2),
	code/debugconsole/dbugfile.h (2.1.2.2),
	code/freespace2/freespace.cpp (2.6.2.4),
	code/freespace2/freespace.rc (2.0.2.1),
	code/freespace2/freespaceresource.h (2.0.2.1),
	code/gamehelp/gameplayhelp.cpp (2.1.2.1), code/globalincs/pstypes.h
	(2.4.2.2), code/graphics/2d.cpp (2.3.2.5), code/graphics/bitblt.cpp
	(2.1.2.1), code/graphics/grd3d.cpp (2.2.2.2), code/graphics/grd3d.h
	(2.0.2.1), code/graphics/grd3dinternal.h (2.1.2.1),
	code/graphics/grd3drender.cpp (2.3.2.2),
	code/graphics/grd3dtexture.cpp (2.1.2.1),
	code/graphics/grdirectdraw.cpp (2.1.2.2), code/hud/hudconfig.cpp
	(2.2.2.1), code/hud/hudmessage.cpp (2.1.2.1),
	code/menuui/barracks.cpp (2.2.2.1), code/menuui/credits.cpp
	(2.2.2.1), code/menuui/mainhallmenu.cpp (2.3.2.4),
	code/menuui/mainhalltemp.cpp (2.1.2.1), code/menuui/optionsmenu.cpp
	(2.1.2.1), code/menuui/playermenu.cpp (2.2.2.1),
	code/menuui/readyroom.cpp (2.1.2.1), code/menuui/techmenu.cpp
	(2.1.2.1), code/menuui/trainingmenu.cpp (2.1.2.1),
	code/mission/missioncampaign.cpp (2.3.2.3),
	code/mission/missiongoals.cpp (2.1.2.1),
	code/mission/missionhotkey.cpp (2.1.2.1),
	code/mission/missionload.cpp (2.1.2.1),
	code/missionui/missionbrief.cpp (2.1.2.1),
	code/missionui/missioncmdbrief.cpp (2.1.2.1),
	code/missionui/missiondebrief.cpp (2.2.2.1),
	code/missionui/missionloopbrief.cpp (2.1.2.1),
	code/missionui/missionpause.cpp (2.1.2.1),
	code/missionui/missionshipchoice.cpp (2.1.2.1),
	code/missionui/missionweaponchoice.cpp (2.1.2.1),
	code/missionui/redalert.cpp (2.1.2.1),
	code/network/multi_dogfight.cpp (2.1.2.1),
	code/network/multi_ingame.cpp (2.1.2.1),
	code/network/multi_pinfo.cpp (2.1.2.1),
	code/network/multiteamselect.cpp (2.2.2.1),
	code/network/multiui.cpp (2.4.2.1), code/pcxutils/pcxutils.cpp
	(2.1.2.1), code/popup/popup.cpp (2.1.2.1), code/render/3ddraw.cpp
	(2.2.2.1), code/ship/ship.cpp (2.6.2.1), code/stats/medals.cpp
	(2.2.2.1), code/ui/gadget.cpp (2.1.2.1), code/weapon/weapons.cpp
	(2.1.2.1):
	
	DX8 branch commit
	
	This is the scub of UP's previous code with the more up to date RT
	code.  For full details check previous dev e-mails

2002-09-20 20:09  phreak

	* code/freespace2/freespace.cpp (2.10):
	
	did glare stuff in game_sunspot_process()

2002-09-20 20:05  phreak

	* code/starfield/starfield.cpp (2.2):
	
	glare parser stuff in stars_init()

2002-09-20 20:04  phreak

	* code/starfield/starfield.h (2.2):
	
	added glare variable for ambient suns if glare is 0 then the sun
	glare whiteout is not shown when looking at the sun

2002-09-20 20:02  phreak

	* code/hud/hudtarget.cpp (2.2):
	
	lead indicator for dumbfire missiles

2002-09-20 20:01  phreak

	* code/hud/hudtargetbox.cpp (2.3):
	
	extra effects during cargo scan

2002-09-10 21:58  unknownplayer

	* code/graphics/directx8/GrD3d81Stubs.cpp (1.1):
	
	file GrD3d81Stubs.cpp was initially added on branch directx8.

2002-09-10 21:58  unknownplayer

	* code/: freespace2/freespace.cpp (2.6.2.3), graphics/2d.cpp
	(2.3.2.4), graphics/grdirectdraw.cpp (2.1.2.1),
	graphics/directx8/GrD3D81.cpp (1.2.2.4),
	graphics/directx8/GrD3D81.h (1.1.2.4),
	graphics/directx8/GrD3d81Stubs.cpp (1.1.2.1):
	
	Added the DX8 stub file, plus new CODE!

2002-09-08 02:36  unknownplayer

	* code/: code.dsp (1.6.2.5), graphics/2d.cpp (2.3.2.3),
	graphics/grd3d.cpp (2.2.2.1), graphics/grd3drender.cpp (2.3.2.1),
	graphics/directx8/GrD3D81.cpp (1.2.2.3),
	graphics/directx8/GrD3D81.h (1.1.2.3):
	
	Framework for the new D3DRENDER class is in place, and gr_screen
	function structures are now there too. The way it's done is
	probably kind of inefficient, but until we're further along
	actually drawing polygons we should keep it that way for
	consistency's sake.

2002-09-01 08:18  unknownplayer

	* Freespace2.dsp (1.7.2.2), code/code.dsp (1.6.2.4),
	code/globalincs/pstypes.h (2.4.2.1), code/graphics/2d.cpp
	(2.3.2.2), code/graphics/directx8/GrD3D81.cpp (1.2.2.2),
	code/graphics/directx8/GrD3D81.h (1.1.2.2),
	code/menuui/mainhallmenu.cpp (2.3.2.3):
	
	Started writing some code for the new DX8.1 class and hit a serious
	snag to do with window handling and DirectDraw (and possibly my
	unfamiliarity with DX). It seems we may need to make some changes
	further up the code because we no longer use DX through DD in 8.1
	and the V code did that a lot (to go fullscreen and such check out
	the device creation code)

2002-08-31 04:50  unknownplayer

	* code/: code.dsp (1.6.2.3), graphics/2d.cpp (2.3.2.1),
	graphics/directx8/GrD3D81.cpp (1.2.2.1),
	graphics/directx8/GrD3D81.h (1.1.2.1):
	
	Removed some older DX81 stuff I added before and changed some other
	things.  I'm currently thinking that I'm going to run with putting
	everything into a specialized class with the d3d_init and
	d3d_cleanup functions as gods.	(Creation / Destruction functions -
	i.e. gods :)

2002-08-31 04:48  unknownplayer

	* code/graphics/directx8/grd3d81internal.h (1.2.2.1):
	
	These are all officially now out of FS2 unless you have a specific
	reason to need them. I'm running with the idea that we make a C++
	class and use that as an effective way to control the code.
	Rewriting V's stuff is just insanely difficult.

2002-08-28 21:47  randomtiger

	* Freespace2.dsp (1.10), code/cutscene/cutscenes.cpp (2.2.2.3),
	code/cutscene/movie.cpp (2.1.2.3):
	
	Tiny change to DX branch to keep movie code optional (default off)

2002-08-28 12:39  randomtiger

	* code/: code.dsp (1.6.2.2), cutscene/cutscenes.cpp (2.2.2.2),
	cutscene/movie.cpp (2.1.2.2), debugconsole/dbugfile.cpp (2.1.2.1),
	debugconsole/dbugfile.h (2.1.2.1), directx/dx8show.cpp (1.1.2.2),
	directx/dx8show.h (1.1.2.2), freespace2/freespace.cpp (2.6.2.2),
	menuui/mainhallmenu.cpp (2.3.2.2), mission/missioncampaign.cpp
	(2.3.2.2), osapi/osapi.cpp (2.2.2.1), osapi/osapi.h (2.2.2.1):
	
	OK, this should be a commit to the DX branch or Im going to be in a
	lot of trouble.  The movie and dx8show files have been cleaned up
	big time.  My debug system is in but has NO EFFECT at all unless a
	compiler flag is turned on, check h file for details.  Aside from
	that a few changes to help the movie code work properly.  Works on
	most things including GF4 and Voodoo 3. However may not work
	properly on a voodoo 2.  Im going to leave this as a bug for now,
	serves you right for buying voodoo!

2002-08-28 10:51  randomtiger

	* code/: code.dsp (1.9), debugconsole/dbugfile.cpp (2.1),
	debugconsole/dbugfile.h (2.1), freespace2/freespace.cpp (2.9):
	
	Woh! I sure as hell didnt modify all these files it says I did.  I
	will put this down to the branch! Note: I did start from a fresh
	checkout!

2002-08-27 13:38  penguin

	* Freespace2.dsp (1.9), code/code.dsp (1.8),
	code/cmdline/cmdline.cpp (2.6), code/cmdline/cmdline.h (2.5),
	code/cutscene/cutscenes.cpp (2.4), code/cutscene/movie.cpp (2.2),
	code/cutscene/movie.h (2.2), code/directx/DShow.h (1.2),
	code/directx/ddraw.lib (1.2), code/directx/dx8show.cpp (1.2),
	code/directx/dx8show.h (1.2), code/directx/dxguid.lib (1.2),
	code/directx/strmiids.lib (1.2), code/freespace2/freespace.cpp
	(2.8), code/menuui/mainhallmenu.cpp (2.5),
	code/mission/missioncampaign.cpp (2.5):
	
	Moved DirectX8 stuff to directx8 branch; reverted to previous

2002-08-27 13:25  penguin

	* code/directx/: DShow.h (1.1.2.1), ddraw.lib (1.1.2.1),
	dx8show.cpp (1.1.2.1), dx8show.h (1.1.2.1), dxguid.lib (1.1.2.1),
	strmiids.lib (1.1.2.1):
	
	Moved to directx8 branch

2002-08-27 13:21  penguin

	* code/: freespace2/freespace.cpp (2.6.2.1),
	menuui/mainhallmenu.cpp (2.3.2.1), mission/missioncampaign.cpp
	(2.3.2.1), code.dsp (1.6.2.1), cmdline/cmdline.cpp (2.4.2.1),
	cmdline/cmdline.h (2.3.2.1), cutscene/cutscenes.cpp (2.2.2.1),
	cutscene/movie.cpp (2.1.2.1), cutscene/movie.h (2.1.2.1),
	Freespace2.dsp (1.7.2.1):
	
	Moved to directx8 branch

2002-08-18 19:48  randomtiger

	* Freespace2.dsp (1.8), code/code.dsp (1.7),
	code/cmdline/cmdline.cpp (2.5), code/cmdline/cmdline.h (2.4),
	code/cutscene/cutscenes.cpp (2.3), code/cutscene/movie.cpp (2.1),
	code/cutscene/movie.h (2.1), code/directx/DShow.h (1.1),
	code/directx/ddraw.lib (1.1), code/directx/dx8show.cpp (1.1),
	code/directx/dx8show.h (1.1), code/directx/dxguid.lib (1.1),
	code/directx/strmiids.lib (1.1), code/freespace2/freespace.cpp
	(2.7), code/menuui/mainhallmenu.cpp (2.4),
	code/mission/missioncampaign.cpp (2.4):
	
	Added new lib files: strmiids and ddraw to get dshow working Added
	new command line parameter to active direct show movie play:
	-dshowvid Uncommented movie_play calls and includes

2002-08-15 04:41  penguin

	* code/globalincs/systemvars.h (2.1):
	
	Added #include, needed for FRED

2002-08-13 03:40  penguin

	RELEASED: fs2_open 3.2 (tag: fs2_open3_2)

2002-08-13 03:34  penguin

	* code/freespace2/freespace.cpp (2.6):
	
	1. Disable CD checking
	2. Add CVS tag to version string

2002-08-13 03:32  penguin

	* code/globalincs/version.h (2.2):
	
	Bumped to version 3.2

2002-08-07 00:45  DTP

	* code/graphics/grd3drender.cpp (2.3):
	
	Implented -GF4FIX commandline switch & #include "cmdline/cmdline.h"

2002-08-07 00:44  DTP

	* code/cmdline/: cmdline.cpp (2.4), cmdline.h (2.3):
	
	Implented -GF4FIX commandline switch

2002-08-06 16:50  phreak

	* code/hud/hudtargetbox.cpp (2.2):
	
	added wireframe targetbox feature

2002-08-06 16:50  phreak

	* code/hud/hudtargetbox.h (2.1):
	
	added Targetbox_wire variable to check what mode the hud targetbox
	uses

2002-08-06 16:49  phreak

	* code/io/keycontrol.cpp (2.2):
	
	added keybing for wireframe hud, fixed previous missile cheat

2002-08-06 04:39  penguin

	* code/hud/hudwingmanstatus.cpp (2.2):
	
	Use text strings for wingmen names instead of ANI

2002-08-06 03:50  penguin

	* code/ui/ui.h (2.2):
	
	inserted "class" keyword on "friend" definitions (ANSI C++ )

2002-08-06 02:42  penguin

	* Freespace2.dsp (1.7), code/code.dsp (1.6):
	
	Fixed problem w/ compile options for Debug mode

2002-08-06 01:49  penguin

	* code/Makefile (2.4):
	
	Removed a couple more include dirs I missed

2002-08-06 01:49  penguin

	* code/: globalincs/pstypes.h (2.4), render/3dclipper.cpp (2.2),
	render/3ddraw.cpp (2.2):
	
	Renamed ccode members to cc_or and cc_and

2002-08-04 05:43  penguin

	* ChangeLog (1.1), code/ChangeLog (1.3):
	
	Moved ChangeLog to top-level directory

2002-08-04 05:13  penguin

	RELEASED: fs2_open 3.1 (tag: fs2_open3_1)

2002-08-04 05:13  penguin

	* code/network/stand_gui.cpp (2.3):
	
	Change version display

	* code/menuui/playermenu.cpp (2.2):
	
	Display fs2_open version instead of "Freespace 2"

	* code/menuui/mainhallmenu.cpp (2.3):
	
	Change version display location

	* code/globalincs/version.h (2.1):
	
	Update version number to 3.1

	* code/freespace2/freespace.cpp (2.5):
	
	Don't write version to registry; change way version string is
	formatted

	* code/ChangeLog (1.1), ChangeLog (1.2):

	Moved ChangeLog to top-level directory

2002-08-03 19:42  randomtiger

	* code/graphics/grd3drender.cpp (2.2):
	
	Fixed Geforce 4 bug that caused font and hall video distortion. 
	Very small change in 'gr_d3d_aabitmap_ex_internal'
	
	Tested and works on the following systems
	
	OUTSIDER Voodoo 3 win98 OUTSIDER Geforce 2 win2000 Me Geforce 4 PNY
	4600 XP JBX-Phoenix Geforce 4 PNY XP Mehrunes GeForce 3 XP
	WMCoolmon nVidia TNT2 M64 win2000 Orange GeForce 4 4200 XP
	ShadowWolf_IH Monster2 win98 ShadowWolf_IH voodoo 2 win98

2002-08-03 18:34  wmcoolmon

	* code/code.dsp (1.5), Freespace2.dsp (1.6):
	
	Fixed Win32 debug configuration

2002-08-03 17:42  wmcoolmon

	* Freespace2.dsp (1.5), code/code.dsp (1.4):
	
	Sync with makefile 1.4

2002-08-01 04:04  penguin

	* code/ChangeLog (1.2):
	
	updated

2002-08-01 02:00  penguin

	* fs2_open.w32.mak (1.4):
	
	The big include file move

====
NOTE:
====
	below this point, all files are relative to the 'code' directory


2002-08-01 01:41  penguin

	* Makefile (2.3), anim/animplay.cpp (2.1), anim/animplay.h (2.1),
	anim/packunpack.cpp (2.1), anim/packunpack.h (2.1),
	asteroid/asteroid.cpp (2.1), asteroid/asteroid.h (2.1),
	bmpman/bmpman.cpp (2.2), cfile/cfile.cpp (2.3), cfile/cfile.h
	(2.2), cfile/cfilearchive.cpp (2.2), cfile/cfilelist.cpp (2.2),
	cfile/cfilesystem.cpp (2.3), cmdline/cmdline.cpp (2.3),
	cmeasure/cmeasure.cpp (2.1), cmeasure/cmeasure.h (2.1),
	controlconfig/controlsconfig.cpp (2.1),
	controlconfig/controlsconfigcommon.cpp (2.1),
	cryptstring/cryptstring.cpp (2.1), cutscene/cutscenes.cpp (2.2),
	cutscene/cutscenes.h (2.1), debris/debris.cpp (2.1),
	debugconsole/console.cpp (2.1), demo/demo.cpp (2.2), directx/vd3d.h
	(2.1), directx/vd3dcaps.h (2.1), directx/vd3di.h (2.2),
	directx/vd3drm.h (2.1), directx/vd3drmdef.h (2.2),
	directx/vd3drmobj.h (2.1), directx/vd3drmwin.h (2.2),
	directx/vd3dtypes.h (2.2), directx/vdplobby.h (2.1),
	directx/vdsound.h (2.1), fireball/fireballs.cpp (2.1),
	fireball/fireballs.h (2.1), fireball/warpineffect.cpp (2.1),
	freespace2/freespace.cpp (2.4), freespace2/freespace.h (2.1),
	freespace2/levelpaging.cpp (2.1), gamehelp/contexthelp.cpp (2.1),
	gamehelp/gameplayhelp.cpp (2.1), gamesequence/gamesequence.cpp
	(2.1), gamesequence/gamesequence.h (2.1), gamesnd/eventmusic.cpp
	(2.1), gamesnd/eventmusic.h (2.1), gamesnd/gamesnd.cpp (2.1),
	gamesnd/gamesnd.h (2.1), glide/glide.cpp (2.2), glide/glide.h
	(2.2), globalincs/alphacolors.cpp (2.1), globalincs/crypt.cpp
	(2.1), globalincs/pstypes.h (2.3), globalincs/systemvars.cpp (2.1),
	globalincs/version.cpp (2.1), globalincs/windebug.cpp (2.1),
	graphics/2d.cpp (2.3), graphics/2d.h (2.1), graphics/aaline.cpp
	(2.2), graphics/bitblt.cpp (2.1), graphics/circle.cpp (2.1),
	graphics/colors.cpp (2.1), graphics/font.cpp (2.3), graphics/font.h
	(2.2), graphics/gradient.cpp (2.2), graphics/grd3d.cpp (2.2),
	graphics/grd3dinternal.h (2.1), graphics/grd3drender.cpp (2.1),
	graphics/grd3dtexture.cpp (2.1), graphics/grdirectdraw.cpp (2.1),
	graphics/grglide.cpp (2.1), graphics/grglideinternal.h (2.1),
	graphics/grglidetexture.cpp (2.1), graphics/grinternal.h (2.1),
	graphics/gropengl.cpp (2.3), graphics/grsoft.cpp (2.2),
	graphics/grzbuffer.cpp (2.1), graphics/line.cpp (2.2),
	graphics/pixel.cpp (2.1), graphics/rect.cpp (2.1),
	graphics/scaler.cpp (2.2), graphics/scaler.h (2.1),
	graphics/shade.cpp (2.2), graphics/tmapgenericscans.cpp (2.1),
	graphics/tmapper.cpp (2.2), graphics/tmapscanline.cpp (2.1),
	graphics/tmapscantiled128x128.cpp (2.1),
	graphics/tmapscantiled16x16.cpp (2.1),
	graphics/tmapscantiled256x256.cpp (2.1),
	graphics/tmapscantiled32x32.cpp (2.1),
	graphics/tmapscantiled64x64.cpp (2.1),
	graphics/directx8/GrD3D81.cpp (1.2),
	graphics/directx8/grd3d81internal.h (1.2), hud/hud.cpp (2.1),
	hud/hud.h (2.1), hud/hudartillery.cpp (2.1), hud/hudartillery.h
	(2.1), hud/hudbrackets.cpp (2.1), hud/hudbrackets.h (2.1),
	hud/hudconfig.cpp (2.2), hud/hudconfig.h (2.1), hud/hudescort.cpp
	(2.1), hud/hudets.cpp (2.1), hud/hudets.h (2.1), hud/hudlock.cpp
	(2.1), hud/hudmessage.cpp (2.1), hud/hudobserver.cpp (2.1),
	hud/hudobserver.h (2.1), hud/hudreticle.cpp (2.1), hud/hudreticle.h
	(2.1), hud/hudshield.cpp (2.2), hud/hudsquadmsg.cpp (2.1),
	hud/hudsquadmsg.h (2.1), hud/hudtarget.cpp (2.1), hud/hudtarget.h
	(2.1), hud/hudtargetbox.cpp (2.1), hud/hudwingmanstatus.cpp (2.1),
	inetfile/cftp.cpp (2.1), inetfile/chttpget.cpp (2.2),
	inetfile/inetgetfile.cpp (2.1), inetfile/inetgetfile.h (2.1),
	io/joy.cpp (2.1), io/joy_ff.cpp (2.2), io/key.cpp (2.3), io/key.h
	(2.1), io/keycontrol.cpp (2.1), io/keycontrol.h (2.1), io/mouse.cpp
	(2.3), io/mouse.h (2.2), io/sw_force.h (2.1), io/swff_lib.cpp
	(2.1), io/timer.cpp (2.2), io/timer.h (2.2), io/xmouse.cpp (2.1),
	jumpnode/jumpnode.cpp (2.1), jumpnode/jumpnode.h (2.1),
	lighting/lighting.cpp (2.1), localization/fhash.cpp (2.1),
	localization/localize.cpp (2.1), math/fix.cpp (2.2),
	math/floating.cpp (2.1), math/fvi.cpp (2.1), math/fvi.h (2.1),
	math/spline.cpp (2.1), math/spline.h (2.1), math/staticrand.cpp
	(2.1), math/vecmat.cpp (2.1), math/vecmat.h (2.1),
	menuui/barracks.cpp (2.2), menuui/credits.cpp (2.2),
	menuui/fishtank.cpp (2.1), menuui/mainhallmenu.cpp (2.2),
	menuui/mainhalltemp.cpp (2.1), menuui/optionsmenu.cpp (2.1),
	menuui/optionsmenu.h (2.1), menuui/optionsmenumulti.cpp (2.1),
	menuui/playermenu.cpp (2.1), menuui/readyroom.cpp (2.1),
	menuui/snazzyui.cpp (2.1), menuui/snazzyui.h (2.1),
	menuui/techmenu.cpp (2.1), menuui/trainingmenu.cpp (2.1),
	mission/missionbriefcommon.cpp (2.1), mission/missionbriefcommon.h
	(2.1), mission/missioncampaign.cpp (2.3), mission/missioncampaign.h
	(2.1), mission/missiongoals.cpp (2.1), mission/missiongoals.h
	(2.1), mission/missiongrid.cpp (2.1), mission/missionhotkey.cpp
	(2.1), mission/missionload.cpp (2.1), mission/missionload.h (2.2),
	mission/missionlog.cpp (2.1), mission/missionmessage.cpp (2.1),
	mission/missionmessage.h (2.1), mission/missionparse.cpp (2.1),
	mission/missionparse.h (2.3), mission/missiontraining.cpp (2.1),
	missionui/chatbox.cpp (2.1), missionui/missionbrief.cpp (2.1),
	missionui/missionbrief.h (2.1), missionui/missioncmdbrief.cpp
	(2.1), missionui/missiondebrief.cpp (2.2),
	missionui/missionloopbrief.cpp (2.1), missionui/missionpause.cpp
	(2.1), missionui/missionpause.h (2.1),
	missionui/missionscreencommon.cpp (2.1),
	missionui/missionscreencommon.h (2.1),
	missionui/missionshipchoice.cpp (2.1),
	missionui/missionshipchoice.h (2.1),
	missionui/missionweaponchoice.cpp (2.1),
	missionui/missionweaponchoice.h (2.1), missionui/redalert.cpp
	(2.1), missionui/redalert.h (2.1), model/model.h (2.4),
	model/modelcollide.cpp (2.1), model/modelinterp.cpp (2.3),
	model/modeloctant.cpp (2.1), model/modelread.cpp (2.3),
	model/modelsinc.h (2.3), nebula/neb.cpp (2.1),
	nebula/neblightning.cpp (2.1), network/fs2ox.cpp (1.2),
	network/multi.cpp (2.2), network/multi.h (2.2),
	network/multi_campaign.cpp (2.2), network/multi_data.cpp (2.3),
	network/multi_dogfight.cpp (2.1), network/multi_endgame.cpp (2.2),
	network/multi_ingame.cpp (2.1), network/multi_kick.cpp (2.1),
	network/multi_log.cpp (2.2), network/multi_obj.cpp (2.2),
	network/multi_observer.cpp (2.2), network/multi_oo.cpp (2.1),
	network/multi_oo.h (2.1), network/multi_options.cpp (2.2),
	network/multi_pause.cpp (2.2), network/multi_pinfo.cpp (2.1),
	network/multi_ping.cpp (2.1), network/multi_pmsg.cpp (2.3),
	network/multi_rate.cpp (2.1), network/multi_respawn.cpp (2.2),
	network/multi_team.cpp (2.1), network/multi_update.cpp (2.1),
	network/multi_voice.cpp (2.2), network/multi_xfer.cpp (2.2),
	network/multilag.cpp (2.1), network/multimsgs.cpp (2.2),
	network/multiteamselect.cpp (2.2), network/multiui.cpp (2.4),
	network/multiui.h (2.1), network/multiutil.cpp (2.3),
	network/multiutil.h (2.1), network/psnet.cpp (2.2), network/psnet.h
	(2.1), network/psnet2.cpp (2.3), network/psnet2.h (2.4),
	network/stand_gui.cpp (2.2), object/collidedebrisship.cpp (2.1),
	object/collidedebrisweapon.cpp (2.1), object/collideshipship.cpp
	(2.2), object/collideshipweapon.cpp (2.1),
	object/collideweaponweapon.cpp (2.1), object/objcollide.cpp (2.1),
	object/objcollide.h (2.1), object/object.cpp (2.1), object/object.h
	(2.1), object/objectsnd.cpp (2.2), object/objectsort.cpp (2.1),
	observer/observer.cpp (2.1), observer/observer.h (2.1),
	osapi/osapi.cpp (2.2), osapi/osapi.h (2.2), osapi/osapi_unix.cpp
	(2.2), osapi/osregistry.cpp (2.1), osapi/osregistry_unix.cpp (2.2),
	osapi/outwnd.cpp (2.1), osapi/outwnd_unix.cpp (2.2),
	palman/palman.cpp (2.1), parse/encrypt.cpp (2.1), parse/parselo.cpp
	(2.1), parse/parselo.h (2.2), parse/sexp.cpp (2.2), parse/sexp.h
	(2.2), particle/particle.cpp (2.1), pcxutils/pcxutils.cpp (2.1),
	pcxutils/pcxutils.h (2.1), physics/physics.cpp (2.1),
	physics/physics.h (2.1), playerman/managepilot.cpp (2.2),
	playerman/managepilot.h (2.1), playerman/player.h (2.1),
	playerman/playercontrol.cpp (2.1), popup/popup.cpp (2.1),
	popup/popupdead.cpp (2.1), radar/radar.cpp (2.1), render/3d.h
	(2.1), render/3dclipper.cpp (2.1), render/3ddraw.cpp (2.1),
	render/3dinternal.h (2.1), render/3dlaser.cpp (2.1),
	render/3dmath.cpp (2.1), render/3dsetup.cpp (2.1),
	scramble/scramble.cpp (2.1), ship/afterburner.cpp (2.1),
	ship/afterburner.h (2.1), ship/ai.cpp (2.1), ship/ai.h (2.1),
	ship/aibig.cpp (2.1), ship/aicode.cpp (2.7), ship/aigoals.cpp
	(2.1), ship/aigoals.h (2.1), ship/awacs.cpp (2.1), ship/shield.cpp
	(2.3), ship/ship.cpp (2.6), ship/ship.h (2.3),
	ship/shipcontrails.cpp (2.2), ship/shipfx.cpp (2.1),
	ship/shiphit.cpp (2.5), sound/acm.cpp (2.1), sound/acm.h (2.1),
	sound/audiostr.cpp (2.1), sound/channel.h (2.1), sound/ds.cpp
	(2.1), sound/ds.h (2.1), sound/ds3d.cpp (2.2), sound/dscap.cpp
	(2.1), sound/rbaudio.cpp (2.1), sound/rtvoice.cpp (2.1),
	sound/sound.cpp (2.2), starfield/nebula.cpp (2.1),
	starfield/starfield.cpp (2.1), starfield/starfield.h (2.1),
	starfield/supernova.cpp (2.1), stats/medals.cpp (2.2),
	stats/medals.h (2.1), stats/scoring.cpp (2.1), stats/scoring.h
	(2.1), stats/stats.cpp (2.2), stats/stats.h (2.1),
	tgautils/tgautils.cpp (2.1), ui/button.cpp (2.1), ui/checkbox.cpp
	(2.1), ui/gadget.cpp (2.1), ui/icon.cpp (2.1), ui/inputbox.cpp
	(2.1), ui/keytrap.cpp (2.1), ui/listbox.cpp (2.1), ui/radio.cpp
	(2.1), ui/scroll.cpp (2.1), ui/slider.cpp (2.1), ui/slider2.cpp
	(2.1), ui/ui.h (2.1), ui/uidefs.h (2.1), ui/uidraw.cpp (2.1),
	ui/uimouse.cpp (2.1), ui/window.cpp (2.1), vcodec/codec1.cpp (2.3),
	weapon/beam.cpp (2.3), weapon/beam.h (2.2), weapon/corkscrew.cpp
	(2.1), weapon/corkscrew.h (2.1), weapon/emp.cpp (2.1),
	weapon/flak.cpp (2.1), weapon/muzzleflash.cpp (2.1),
	weapon/shockwave.cpp (2.1), weapon/shockwave.h (2.1),
	weapon/swarm.cpp (2.1), weapon/swarm.h (2.1), weapon/trails.cpp
	(2.1), weapon/trails.h (2.1), weapon/weapon.h (2.1),
	weapon/weapons.cpp (2.1), windows_stub/stubs.cpp (2.4):
	
	The big include file move

2002-07-30 18:11  wmcoolmon

	* ship/ship.cpp (2.5):
	
	Fixed a bug I added in ship_do_rearm_frame

2002-07-30 17:57  wmcoolmon

	* ship/ship.cpp (2.4):
	
	Modified to add hull repair capabilities and toggling of them via a
	mission flag, MISSION_FLAG_SUPPORT_REPAIRS_HULL

2002-07-30 17:35  wmcoolmon

	* mission/missionparse.h (2.2):
	
	Added mission flag "MISSION_FLAG_SUPPORT_REPAIRS_HULL" for toggling
	Support Ship hull repair on and off

2002-07-30 14:29  unknownplayer

	* code.dsp (1.3), graphics/2d.cpp (2.2), graphics/grd3d.cpp (2.1),
	graphics/directx8/GrD3D81.cpp (1.1), graphics/directx8/GrD3D81.h
	(1.1), graphics/directx8/GrD3D81Render.cpp (1.1),
	graphics/directx8/GrD3D81Texture.cpp (1.1),
	graphics/directx8/grd3d81internal.h (1.1), network/psnet2.cpp
	(2.2):
		
	Started work on DX8.1 implementation. Updated the project files to
	encompass the new files. Disable the compiler tag to use old DX
	code (THERE IS NO NEW CODE YET!)

2002-07-29 22:24  penguin

	* network/: fs2ox.cpp (1.1), fs2ox.h (1.1):
	
	First attempt at "fs2_open exchange" (PXO substitute) screen

2002-07-29 22:14  penguin

	* ChangeLog (1.1):
	
	We finally have a ChangeLog

2002-07-29 20:48  penguin

	* Ship/shiphit.cpp (2.4):
	
	Moved extern declaration of ssm_create outside of block (it
	wouldn't compile w/ gcc)

2002-07-29 20:12  penguin

	* FREESPACE2/freespace.cpp (2.3), Graphics/font.cpp (2.2),
	Graphics/gradient.cpp (2.1), Graphics/line.cpp (2.1), Io/key.cpp
	(2.2), Io/mouse.cpp (2.2), Math/fix.cpp (2.1),
	Mission/missioncampaign.cpp (2.2), Stats/stats.cpp (2.1),
	VCodec/codec1.cpp (2.2):
	
	added #ifdef _WIN32 around windows-specific system headers

2002-07-29 20:12  penguin

	* OsApi/: osregistry_unix.cpp (2.1), outwnd_unix.cpp (2.1):
	
	removed bogus #include windows.h

2002-07-29 19:52  penguin

	* CFile/cfilesystem.cpp (2.2):
	
	added #ifdef _WIN32 around windows-specific system headers

2002-07-29 19:37  penguin

	* CFile/cfilelist.cpp (2.1):
	
	added #ifdef _WIN32 around windows-specific system headers

2002-07-29 19:17  penguin

	* CFile/cfilearchive.cpp (2.1):
	
	added #ifdef _WIN32 around windows-specific system headers

2002-07-29 19:04  penguin

	* CFile/cfile.cpp (2.2):
	
	added #ifdef _WIN32 around windows-specific system headers

2002-07-29 08:31  DTP

	* Model/model.h (2.3):
	
	Forgot to Bump MAX_MODEL_SUBSYSTEMS from 128 to 200

2002-07-29 08:28  DTP

	* Model/model.h (2.2):
	
	BUMPED MAX_POLYGON_MODELS TO 198 , MAX_SHIP_TYPES - 2 = 198

2002-07-29 08:24  DTP

	* Ship/ship.h (2.2):
	
	Bumped all MAX_SHIPS, and SHIP_LIMIT to 400.(let the mission
	designers decide what is good, and what is bad

2002-07-29 08:22  DTP

	* Ship/ship.cpp (2.3):
	
	Bumped MAX_SHIP_SUBOBJECTS to 2100(2100 /(average fighter has 7
	subsystems) = 400 fighters

2002-07-29 08:19  DTP

	* Ship/shiphit.cpp (2.3):
	
	Bumped MAX_SUBSYS_LIST from 32 to 200

2002-07-29 08:05  DTP

	* Network/multiui.cpp (2.3):
	
	-almission(autoload mission) commandline arguement handling
	implemented

2002-07-29 07:56  DTP

	* MenuUI/mainhallmenu.cpp (2.1):
	
	FIX; Startgame arguement dont go ahead when a singleplayer pilot is
	selected

2002-07-29 06:35  DTP

	* Cmdline/: cmdline.cpp (2.2), cmdline.h (2.2):
	
	added -almission commandline arguement, will autoload mission i.e
	fs2_open.exe -almission kickass will autoload kickass.fs2 which
	should be a multiplayer mission.

2002-07-28 15:07  DTP

	* Network/multiui.cpp (2.2):
	
	FIX -stargame commandline arguement will now let you quit, a thing
	not possible before when using the startgame arguement

2002-07-26 16:17  penguin

	* Object/collideshipship.cpp (2.1):
	
	renamed 'big' and 'small' (conflict w/ MS include file)

2002-07-26 16:12  penguin

	* Network/psnet2.h (2.3):
	
	fixed bug where winsock.h wasn't defined

2002-07-26 03:11  wmcoolmon

	* Weapon/beam.cpp (2.2):
	
	Added Bobboau's beam tiling code

2002-07-25 04:50  wmcoolmon

	* Ship/shield.cpp (2.2), Ship/ship.cpp (2.2), Weapon/beam.cpp
	(2.1), Weapon/beam.h (2.1):
	
	Added Bobboau's fighter-beam code.

2002-07-22 01:39  penguin

	* FREESPACE2/freespace.cpp (2.2):
	
	Added ifndef NO_STANDALONE

2002-07-22 01:37  penguin

	* Sound/rtvoice.h (2.1):
	
	Stub defines for NO_SOUND

2002-07-22 01:22  penguin

	* Network/: multi.cpp (2.1), multi.h (2.1), multi_campaign.cpp
	(2.1), multi_data.cpp (2.2), multi_endgame.cpp (2.1),
	multi_options.cpp (2.1), multi_pause.cpp (2.1), multi_pmsg.cpp
	(2.2), multi_voice.cpp (2.1), multimsgs.cpp (2.1), multiui.cpp
	(2.1), multiutil.cpp (2.2), psnet.cpp (2.1), psnet2.cpp (2.1),
	psnet2.h (2.2), stand_gui.cpp (2.1), stand_gui.h (2.1):
	
	Linux port -- added NO_STANDALONE ifdefs

2002-07-22 01:14  penguin

	* Makefile (2.2):
	
	Made more compatible w/ Win32; defines for NO_SOUND, NO_JOYSTICK,
	NO_NETWORK

2002-07-22 01:10  penguin

	* windows_stub/stubs.cpp (2.3):
	
	Moved the dummy "sound" definitions to main program (freespace.cpp)

2002-07-22 01:06  penguin

	* windows_stub/config.h (2.2):
	
	More defines for winsock compatibility

2002-07-22 01:04  penguin

	* GlobalIncs/pstypes.h (2.2):
	
	took out GAME_CD_CHECK define

2002-07-20 23:51  DTP

	* Hud/hudshield.cpp (2.1):
	
	Bumped Max Shield Icons to 80

2002-07-20 23:50  DTP

	* MissionUI/missiondebrief.cpp (2.1):
	
	Fixed multiplayer music. succes music on all Primary goals
	complete, fail music if otherwise

2002-07-20 23:49  DTP

	* Ship/ship.cpp (2.1):
	
	Fixed Secondary bank bug, where next valid secondary bank inherits
	current valid banks FULL fire delay

2002-07-20 19:21  DTP

	* Parse/parselo.h (2.1):
	
	bumped MAX_MISSION_TEXT to 1000000 in code/parse/parselo.h

2002-07-18 20:07  penguin

	* Hud/hudconfig.cpp (2.1):
	
	Fixed bug (potential access of unitialized pointer) in
	hud_config_render_gauges() -- thanks to DTP for finding it!

2002-07-18 14:36  unknownplayer

	* Ship/aicode.cpp (2.6):
	
	no message

2002-07-18 09:55  unknownplayer

	* Ship/aicode.cpp (2.5):
	
	
	Revised AI primary selection code again to be more intelligent.

2002-07-18 05:38  unknownplayer

	* Ship/aicode.cpp (2.4):
	
	
	Rewrote my original algorithm to search by proportional hull
	damage.  Does the same thing a little better.

2002-07-18 03:27  unknownplayer

	* Ship/aicode.cpp (2.3):
	
	
	Fixed AI problems with using the maxim on fighters.

2002-07-18 03:26  unknownplayer

	* Ship/shield.cpp (2.1):
	
	
	Added some commentry to the low detail shield function.

2002-07-18 03:25  unknownplayer

	* Ship/shiphit.cpp (2.2):
	
	no message

2002-07-17 23:59  unknownplayer

	* code.dsp (1.2):
	
	
	Altered project files to properly build debug info. Should save you
	all some time.

2002-07-17 23:58  unknownplayer

	* Ship/aicode.cpp (2.2):
	
	
	Minor commenting added to two functions.

2002-07-17 20:04  wmcoolmon

	* Ship/shiphit.cpp (2.1):
	
	Added SSM code for Tag C from Bobboau. Note that strings.tbl may
	need to be updated.

2002-07-16 14:39  unknownplayer

	* Graphics/gropengl.cpp (2.2):
	
	Updated to enable compilation under MSVC++ - all changes are marked
	with my name ##UnknownPlayer##

2002-07-16 14:37  unknownplayer

	* code.dsp (1.1):
	
	This is the code project file. Use the workspace file I included to
	get at this.

2002-07-15 02:09  wmcoolmon

	* Mission/missionparse.h (2.1), Ship/shipcontrails.cpp (2.1):
	
	Added support for toggling ship trails

2002-07-13 09:16  wmcoolmon

	* Parse/: sexp.cpp (2.1), sexp.h (2.1):
	
	Added initial code for "ship-lights-on" and "ship-lights-off" SEXPs

2002-07-12 16:59  penguin

	* Ship/ship.h (2.1):
	
	Added flags2 (ran out of bits in flags!) to ship struct; bit 0 will
	be used to toggle Bobboau's lights.

2002-07-12 02:56  penguin

	* windows_stub/: commctrl.h (2.1), conio.h (2.1), crtdbg.h (2.1),
	d3dcom.h (2.1), direct.h (2.1), initguid.h (2.1), io.h (2.1),
	mmreg.h (2.1), mmsystem.h (2.1), msacm.h (2.1), objbase.h (2.1),
	ole2.h (2.1), ole2ver.h (2.1), process.h (2.1), ras.h (2.1),
	raserror.h (2.1), subwtype.h (2.1), winbase.h (2.1), windows.h
	(2.1), windowsx.h (2.1), winerror.h (2.1), winioctl.h (2.1),
	winsock.h (2.1), wsipx.h (2.1):
	
	Removed dummy include file

2002-07-12 02:44  penguin

	* Model/modelsinc.h (2.2):
	
	Fixed endian-ness of new "GLOW" IDs

2002-07-10 18:42  wmcoolmon

	* Model/: modelsinc.h (2.1), model.h (2.1), modelinterp.cpp (2.2),
	modelread.cpp (2.2):
	
	Added  Bobboau's glow code; all comments include "-Bobboau"

2002-07-07 19:55  penguin

	* Makefile (2.1), Bmpman/bmpman.cpp (2.1), CFile/cfile.cpp (2.1),
	CFile/cfile.h (2.1), CFile/cfilearchive.h (2.1),
	CFile/cfilesystem.cpp (2.1), Cmdline/cmdline.cpp (2.1),
	Cmdline/cmdline.h (2.1), Cutscene/cutscenes.cpp (2.1),
	Demo/demo.cpp (2.1), DirectX/vd3di.h (2.1), DirectX/vd3drmdef.h
	(2.1), DirectX/vd3drmwin.h (2.1), DirectX/vd3dtypes.h (2.1),
	ExceptionHandler/exceptionhandler.h (2.1), FREESPACE2/freespace.cpp
	(2.1), Glide/3dfx.h (2.1), Glide/fxdll.h (2.1), Glide/fxos.h (2.1),
	Glide/glide.cpp (2.1), Glide/glide.h (2.1), GlobalIncs/pstypes.h
	(2.1), Graphics/2d.cpp (2.1), Graphics/aaline.cpp (2.1),
	Graphics/font.cpp (2.1), Graphics/font.h (2.1),
	Graphics/gropengl.cpp (2.1), Graphics/grsoft.cpp (2.1),
	Graphics/scaler.cpp (2.1), Graphics/shade.cpp (2.1),
	Graphics/tmapper.cpp (2.1), Inetfile/chttpget.cpp (2.1),
	Io/joy_ff.cpp (2.1), Io/key.cpp (2.1), Io/mouse.cpp (2.1),
	Io/mouse.h (2.1), Io/timer.cpp (2.1), Io/timer.h (2.1),
	MenuUI/barracks.cpp (2.1), MenuUI/credits.cpp (2.1),
	Mission/missioncampaign.cpp (2.1), Mission/missionload.h (2.1),
	Model/modelinterp.cpp (2.1), Model/modelread.cpp (2.1),
	Network/multi_data.cpp (2.1), Network/multi_log.cpp (2.1),
	Network/multi_obj.cpp (2.1), Network/multi_observer.cpp (2.1),
	Network/multi_pmsg.cpp (2.1), Network/multi_respawn.cpp (2.1),
	Network/multi_xfer.cpp (2.1), Network/multiteamselect.cpp (2.1),
	Network/multiutil.cpp (2.1), Network/psnet2.h (2.1),
	Object/objectsnd.cpp (2.1), OsApi/osapi.cpp (2.1), OsApi/osapi.h
	(2.1), OsApi/osapi_unix.cpp (2.1), Playerman/managepilot.cpp (2.1),
	Ship/aicode.cpp (2.1), Sound/ds3d.cpp (2.1), Sound/sound.cpp (2.1),
	Stats/medals.cpp (2.1), VCodec/codec1.cpp (2.1),
	windows_stub/config.h (2.1), windows_stub/stubs.cpp (2.2):
	
	Back-port to MSVC

2002-06-04 06:38  penguin

	* windows_stub/stubs.cpp (2.1):
	
	Added machine-independent version of MulDiv (in case we don't know
	the processor type)

2002-06-03 04:10  penguin

	* Io/xmouse.cpp (2.0), OsApi/osapi_unix.cpp (2.0),
	OsApi/osregistry_unix.cpp (2.0), OsApi/outwnd_unix.cpp (2.0)
	(utags: fs2_open_0_1):
	
	Warpcore CVS sync

2002-06-03 04:08  penguin

	* windows_stub/: commctrl.h (2.0), conio.h (2.0), crtdbg.h (2.0),
	d3dcom.h (2.0), direct.h (2.0), initguid.h (2.0), io.h (2.0),
	mmreg.h (2.0), mmsystem.h (2.0), msacm.h (2.0), objbase.h (2.0),
	ole2.h (2.0), ole2ver.h (2.0), process.h (2.0), ras.h (2.0),
	raserror.h (2.0), subwtype.h (2.0), winbase.h (2.0), windowsx.h
	(2.0), winerror.h (2.0), winioctl.h (2.0), winsock.h (2.0), wsipx.h
	(2.0) (utags: fs2_open_0_1):
	
	Dummy include file

2002-06-03 04:07  penguin

	* windows_stub/: config.h (2.0), stubs.cpp (2.0), windows.h (2.0)
	(utags: fs2_open_0_1):
	
	Warpcore CVS sync

2002-06-03 04:02  penguin

	* Makefile (2.0), Anim/animplay.cpp (2.0), Anim/animplay.h (2.0),
	Anim/packunpack.cpp (2.0), Anim/packunpack.h (2.0),
	Asteroid/asteroid.cpp (2.0), Asteroid/asteroid.h (2.0),
	Bmpman/bmpman.cpp (2.0), Bmpman/bmpman.h (2.0), CFile/cfile.cpp
	(2.0), CFile/cfile.h (2.0), CFile/cfilearchive.cpp (2.0),
	CFile/cfilearchive.h (2.0), CFile/cfilelist.cpp (2.0),
	CFile/cfilesystem.cpp (2.0), CFile/cfilesystem.h (2.0),
	CMeasure/cmeasure.cpp (2.0), CMeasure/cmeasure.h (2.0),
	Cfilearchiver/cfilearchiver.cpp (2.0), Cmdline/cmdline.cpp (2.0),
	Cmdline/cmdline.h (2.0), ControlConfig/controlsconfig.cpp (2.0),
	ControlConfig/controlsconfig.h (2.0),
	ControlConfig/controlsconfigcommon.cpp (2.0),
	Cryptstring/cryptstring.cpp (2.0), Cutscene/cutscenes.cpp (2.0),
	Cutscene/cutscenes.h (2.0), Debris/debris.cpp (2.0),
	Debris/debris.h (2.0), DebugConsole/console.cpp (2.0),
	Demo/demo.cpp (2.0), Demo/demo.h (2.0), DirectX/vasync.h (2.0),
	DirectX/vd3d.h (2.0), DirectX/vd3dcaps.h (2.0), DirectX/vd3di.h
	(2.0), DirectX/vd3drm.h (2.0), DirectX/vd3drmdef.h (2.0),
	DirectX/vd3drmobj.h (2.0), DirectX/vd3drmwin.h (2.0),
	DirectX/vd3dtypes.h (2.0), DirectX/vd3dvec.inl (2.0),
	DirectX/vddraw.h (2.0), DirectX/vddraw.lib (2.0), DirectX/vdinput.h
	(2.0), DirectX/vdinput.lib (2.0), DirectX/vdplay.h (2.0),
	DirectX/vdplobby.h (2.0), DirectX/vdsetup.h (2.0),
	DirectX/vdsound.h (2.0), DirectX/vdsound.lib (2.0), DirectX/vdvp.h
	(2.0), DirectX/vdxguid.lib (2.0),
	ExceptionHandler/exceptionhandler.cpp (2.0),
	ExceptionHandler/exceptionhandler.h (2.0), FREESPACE2/app_icon.ico
	(2.0), FREESPACE2/freespace.cpp (2.0), FREESPACE2/freespace.h
	(2.0), FREESPACE2/freespace.rc (2.0),
	FREESPACE2/freespaceresource.h (2.0), FREESPACE2/goal_com.bmp
	(2.0), FREESPACE2/goal_fail.bmp (2.0), FREESPACE2/goal_inc.bmp
	(2.0), FREESPACE2/goal_none.bmp (2.0), FREESPACE2/goal_ord.bmp
	(2.0), FREESPACE2/levelpaging.cpp (2.0), FREESPACE2/levelpaging.h
	(2.0), Fireball/fireballs.cpp (2.0), Fireball/fireballs.h (2.0),
	Fireball/warpineffect.cpp (2.0), GameHelp/contexthelp.cpp (2.0),
	GameHelp/contexthelp.h (2.0), GameHelp/gameplayhelp.cpp (2.0),
	GameHelp/gameplayhelp.h (2.0), GameSequence/gamesequence.cpp (2.0),
	GameSequence/gamesequence.h (2.0), Gamesnd/eventmusic.cpp (2.0),
	Gamesnd/eventmusic.h (2.0), Gamesnd/gamesnd.cpp (2.0),
	Gamesnd/gamesnd.h (2.0), Glide/3dfx.h (2.0), Glide/fxdll.h (2.0),
	Glide/fxglob.h (2.0), Glide/fxos.h (2.0), Glide/glide.cpp (2.0),
	Glide/glide.h (2.0), Glide/glidesys.h (2.0), Glide/glideutl.h
	(2.0), Glide/sst1vid.h (2.0), GlobalIncs/alphacolors.cpp (2.0),
	GlobalIncs/alphacolors.h (2.0), GlobalIncs/crypt.cpp (2.0),
	GlobalIncs/crypt.h (2.0), GlobalIncs/linklist.h (2.0),
	GlobalIncs/pstypes.h (2.0), GlobalIncs/systemvars.cpp (2.0),
	GlobalIncs/systemvars.h (2.0), GlobalIncs/version.cpp (2.0),
	GlobalIncs/version.h (2.0), GlobalIncs/windebug.cpp (2.0),
	Graphics/2d.cpp (2.0), Graphics/2d.h (2.0), Graphics/aaline.cpp
	(2.0), Graphics/bitblt.cpp (2.0), Graphics/bitblt.h (2.0),
	Graphics/circle.cpp (2.0), Graphics/circle.h (2.0),
	Graphics/colors.cpp (2.0), Graphics/colors.h (2.0),
	Graphics/font.cpp (2.0), Graphics/font.h (2.0),
	Graphics/gradient.cpp (2.0), Graphics/gradient.h (2.0),
	Graphics/grd3d.cpp (2.0), Graphics/grd3d.h (2.0),
	Graphics/grd3dinternal.h (2.0), Graphics/grd3drender.cpp (2.0),
	Graphics/grd3dtexture.cpp (2.0), Graphics/grdirectdraw.cpp (2.0),
	Graphics/grdirectdraw.h (2.0), Graphics/grglide.cpp (2.0),
	Graphics/grglide.h (2.0), Graphics/grglideinternal.h (2.0),
	Graphics/grglidetexture.cpp (2.0), Graphics/grinternal.h (2.0),
	Graphics/gropengl.h (2.0), Graphics/grsoft.cpp (2.0),
	Graphics/grsoft.h (2.0), Graphics/grzbuffer.cpp (2.0),
	Graphics/grzbuffer.h (2.0), Graphics/line.cpp (2.0),
	Graphics/line.h (2.0), Graphics/pixel.cpp (2.0), Graphics/pixel.h
	(2.0), Graphics/rect.cpp (2.0), Graphics/rect.h (2.0),
	Graphics/scaler.cpp (2.0), Graphics/scaler.h (2.0),
	Graphics/shade.cpp (2.0), Graphics/shade.h (2.0),
	Graphics/tmapgenericscans.cpp (2.0), Graphics/tmapper.cpp (2.0),
	Graphics/tmapper.h (2.0), Graphics/tmapscanline.cpp (2.0),
	Graphics/tmapscanline.h (2.0), Graphics/tmapscantiled128x128.cpp
	(2.0), Graphics/tmapscantiled16x16.cpp (2.0),
	Graphics/tmapscantiled256x256.cpp (2.0),
	Graphics/tmapscantiled32x32.cpp (2.0),
	Graphics/tmapscantiled64x64.cpp (2.0), Hud/hud.cpp (2.0), Hud/hud.h
	(2.0), Hud/hudartillery.cpp (2.0), Hud/hudartillery.h (2.0),
	Hud/hudbrackets.cpp (2.0), Hud/hudbrackets.h (2.0),
	Hud/hudconfig.cpp (2.0), Hud/hudconfig.h (2.0), Hud/hudescort.cpp
	(2.0), Hud/hudescort.h (2.0), Hud/hudets.cpp (2.0), Hud/hudets.h
	(2.0), Hud/hudgauges.h (2.0), Hud/hudlock.cpp (2.0), Hud/hudlock.h
	(2.0), Hud/hudmessage.cpp (2.0), Hud/hudmessage.h (2.0),
	Hud/hudobserver.cpp (2.0), Hud/hudobserver.h (2.0),
	Hud/hudresource.cpp (2.0), Hud/hudresource.h (2.0),
	Hud/hudreticle.cpp (2.0), Hud/hudreticle.h (2.0), Hud/hudshield.cpp
	(2.0), Hud/hudshield.h (2.0), Hud/hudsquadmsg.cpp (2.0),
	Hud/hudsquadmsg.h (2.0), Hud/hudtarget.cpp (2.0), Hud/hudtarget.h
	(2.0), Hud/hudtargetbox.cpp (2.0), Hud/hudtargetbox.h (2.0),
	Hud/hudwingmanstatus.cpp (2.0), Hud/hudwingmanstatus.h (2.0),
	Inetfile/cftp.cpp (2.0), Inetfile/cftp.h (2.0),
	Inetfile/chttpget.cpp (2.0), Inetfile/chttpget.h (2.0),
	Inetfile/inetgetfile.cpp (2.0), Inetfile/inetgetfile.h (2.0),
	Io/joy.cpp (2.0), Io/joy.h (2.0), Io/joy_ff.cpp (2.0), Io/joy_ff.h
	(2.0), Io/key.cpp (2.0), Io/key.h (2.0), Io/keycontrol.cpp (2.0),
	Io/keycontrol.h (2.0), Io/mouse.cpp (2.0), Io/mouse.h (2.0),
	Io/sw_error.hpp (2.0), Io/sw_force.h (2.0), Io/sw_guid.hpp (2.0),
	Io/swff_lib.cpp (2.0), Io/timer.cpp (2.0), Io/timer.h (2.0),
	JumpNode/jumpnode.cpp (2.0), JumpNode/jumpnode.h (2.0),
	Lighting/lighting.cpp (2.0), Lighting/lighting.h (2.0),
	Localization/fhash.cpp (2.0), Localization/fhash.h (2.0),
	Localization/localize.cpp (2.0), Localization/localize.h (2.0),
	Math/fix.cpp (2.0), Math/fix.h (2.0), Math/floating.cpp (2.0),
	Math/floating.h (2.0), Math/fvi.cpp (2.0), Math/fvi.h (2.0),
	Math/spline.cpp (2.0), Math/spline.h (2.0), Math/staticrand.cpp
	(2.0), Math/staticrand.h (2.0), Math/vecmat.cpp (2.0),
	Math/vecmat.h (2.0), MenuUI/barracks.cpp (2.0), MenuUI/barracks.h
	(2.0), MenuUI/credits.cpp (2.0), MenuUI/credits.h (2.0),
	MenuUI/fishtank.cpp (2.0), MenuUI/fishtank.h (2.0),
	MenuUI/mainhallmenu.cpp (2.0), MenuUI/mainhallmenu.h (2.0),
	MenuUI/mainhalltemp.cpp (2.0), MenuUI/mainhalltemp.h (2.0),
	MenuUI/optionsmenu.cpp (2.0), MenuUI/optionsmenu.h (2.0),
	MenuUI/optionsmenumulti.cpp (2.0), MenuUI/optionsmenumulti.h (2.0),
	MenuUI/playermenu.cpp (2.0), MenuUI/playermenu.h (2.0),
	MenuUI/readyroom.cpp (2.0), MenuUI/readyroom.h (2.0),
	MenuUI/snazzyui.cpp (2.0), MenuUI/snazzyui.h (2.0),
	MenuUI/techmenu.cpp (2.0), MenuUI/techmenu.h (2.0),
	MenuUI/trainingmenu.cpp (2.0), MenuUI/trainingmenu.h (2.0),
	Mission/missionbriefcommon.cpp (2.0), Mission/missionbriefcommon.h
	(2.0), Mission/missioncampaign.cpp (2.0), Mission/missioncampaign.h
	(2.0), Mission/missiongoals.cpp (2.0), Mission/missiongoals.h
	(2.0), Mission/missiongrid.cpp (2.0), Mission/missiongrid.h (2.0),
	Mission/missionhotkey.cpp (2.0), Mission/missionhotkey.h (2.0),
	Mission/missionload.cpp (2.0), Mission/missionload.h (2.0),
	Mission/missionlog.cpp (2.0), Mission/missionlog.h (2.0),
	Mission/missionmessage.cpp (2.0), Mission/missionmessage.h (2.0),
	Mission/missionparse.cpp (2.0), Mission/missionparse.h (2.0),
	Mission/missiontraining.cpp (2.0), Mission/missiontraining.h (2.0),
	MissionUI/chatbox.cpp (2.0), MissionUI/chatbox.h (2.0),
	MissionUI/missionbrief.cpp (2.0), MissionUI/missionbrief.h (2.0),
	MissionUI/missioncmdbrief.cpp (2.0), MissionUI/missioncmdbrief.h
	(2.0), MissionUI/missiondebrief.cpp (2.0),
	MissionUI/missiondebrief.h (2.0), MissionUI/missionloopbrief.cpp
	(2.0), MissionUI/missionloopbrief.h (2.0),
	MissionUI/missionpause.cpp (2.0), MissionUI/missionpause.h (2.0),
	MissionUI/missionrecommend.cpp (2.0), MissionUI/missionrecommend.h
	(2.0), MissionUI/missionscreencommon.cpp (2.0),
	MissionUI/missionscreencommon.h (2.0),
	MissionUI/missionshipchoice.cpp (2.0),
	MissionUI/missionshipchoice.h (2.0), MissionUI/missionstats.cpp
	(2.0), MissionUI/missionstats.h (2.0),
	MissionUI/missionweaponchoice.cpp (2.0),
	MissionUI/missionweaponchoice.h (2.0), MissionUI/redalert.cpp
	(2.0), MissionUI/redalert.h (2.0), Model/model.h (2.0),
	Model/modelcollide.cpp (2.0), Model/modelinterp.cpp (2.0),
	Model/modeloctant.cpp (2.0), Model/modelread.cpp (2.0),
	Model/modelsinc.h (2.0), Nebula/neb.cpp (2.0), Nebula/neb.h (2.0),
	Nebula/neblightning.cpp (2.0), Nebula/neblightning.h (2.0),
	Network/multi.cpp (2.0), Network/multi.h (2.0),
	Network/multi_campaign.cpp (2.0), Network/multi_campaign.h (2.0),
	Network/multi_data.cpp (2.0), Network/multi_data.h (2.0),
	Network/multi_dogfight.cpp (2.0), Network/multi_dogfight.h (2.0),
	Network/multi_endgame.cpp (2.0), Network/multi_endgame.h (2.0),
	Network/multi_ingame.cpp (2.0), Network/multi_ingame.h (2.0),
	Network/multi_kick.cpp (2.0), Network/multi_kick.h (2.0),
	Network/multi_log.cpp (2.0), Network/multi_log.h (2.0),
	Network/multi_obj.cpp (2.0), Network/multi_obj.h (2.0),
	Network/multi_observer.cpp (2.0), Network/multi_observer.h (2.0),
	Network/multi_oo.cpp (2.0), Network/multi_oo.h (2.0),
	Network/multi_options.cpp (2.0), Network/multi_options.h (2.0),
	Network/multi_pause.cpp (2.0), Network/multi_pause.h (2.0),
	Network/multi_pinfo.cpp (2.0), Network/multi_pinfo.h (2.0),
	Network/multi_ping.cpp (2.0), Network/multi_ping.h (2.0),
	Network/multi_pmsg.cpp (2.0), Network/multi_pmsg.h (2.0),
	Network/multi_rate.cpp (2.0), Network/multi_rate.h (2.0),
	Network/multi_respawn.cpp (2.0), Network/multi_respawn.h (2.0),
	Network/multi_team.cpp (2.0), Network/multi_team.h (2.0),
	Network/multi_update.cpp (2.0), Network/multi_update.h (2.0),
	Network/multi_voice.cpp (2.0), Network/multi_voice.h (2.0),
	Network/multi_xfer.cpp (2.0), Network/multi_xfer.h (2.0),
	Network/multilag.cpp (2.0), Network/multilag.h (2.0),
	Network/multimsgs.cpp (2.0), Network/multimsgs.h (2.0),
	Network/multiteamselect.cpp (2.0), Network/multiteamselect.h (2.0),
	Network/multiui.cpp (2.0), Network/multiui.h (2.0),
	Network/multiutil.cpp (2.0), Network/multiutil.h (2.0),
	Network/psnet.cpp (2.0), Network/psnet.h (2.0), Network/psnet2.cpp
	(2.0), Network/psnet2.h (2.0), Network/stand_gui.cpp (2.0),
	Network/stand_gui.h (2.0), Object/collidedebrisship.cpp (2.0),
	Object/collidedebrisweapon.cpp (2.0), Object/collideshipship.cpp
	(2.0), Object/collideshipweapon.cpp (2.0),
	Object/collideweaponweapon.cpp (2.0), Object/objcollide.cpp (2.0),
	Object/objcollide.h (2.0), Object/object.cpp (2.0), Object/object.h
	(2.0), Object/objectsnd.cpp (2.0), Object/objectsnd.h (2.0),
	Object/objectsort.cpp (2.0), Observer/observer.cpp (2.0),
	Observer/observer.h (2.0), OsApi/monopub.h (2.0), OsApi/osapi.cpp
	(2.0), OsApi/osapi.h (2.0), OsApi/osregistry.cpp (2.0),
	OsApi/osregistry.h (2.0), OsApi/outwnd.cpp (2.0), OsApi/outwnd.h
	(2.0), Palman/palman.cpp (2.0), Palman/palman.h (2.0),
	Parse/encrypt.cpp (2.0), Parse/encrypt.h (2.0), Parse/parselo.cpp
	(2.0), Parse/parselo.h (2.0), Parse/sexp.cpp (2.0), Parse/sexp.h
	(2.0), Particle/particle.cpp (2.0), Particle/particle.h (2.0),
	PcxUtils/pcxutils.cpp (2.0), PcxUtils/pcxutils.h (2.0),
	Physics/physics.cpp (2.0), Physics/physics.h (2.0),
	Playerman/managepilot.cpp (2.0), Playerman/managepilot.h (2.0),
	Playerman/player.h (2.0), Playerman/playercontrol.cpp (2.0),
	Popup/popup.cpp (2.0), Popup/popup.h (2.0), Popup/popupdead.cpp
	(2.0), Popup/popupdead.h (2.0), Radar/radar.cpp (2.0),
	Radar/radar.h (2.0), Render/3d.h (2.0), Render/3dclipper.cpp (2.0),
	Render/3ddraw.cpp (2.0), Render/3dinternal.h (2.0),
	Render/3dlaser.cpp (2.0), Render/3dmath.cpp (2.0),
	Render/3dsetup.cpp (2.0), Scramble/scramble.cpp (2.0),
	Scramble/scramble.h (2.0), Ship/afterburner.cpp (2.0),
	Ship/afterburner.h (2.0), Ship/ai.cpp (2.0), Ship/ai.h (2.0),
	Ship/aibig.cpp (2.0), Ship/aibig.h (2.0), Ship/aicode.cpp (2.0),
	Ship/aigoals.cpp (2.0), Ship/aigoals.h (2.0), Ship/ailocal.h (2.0),
	Ship/awacs.cpp (2.0), Ship/awacs.h (2.0), Ship/shield.cpp (2.0),
	Ship/ship.cpp (2.0), Ship/ship.h (2.0), Ship/shipcontrails.cpp
	(2.0), Ship/shipcontrails.h (2.0), Ship/shipfx.cpp (2.0),
	Ship/shipfx.h (2.0), Ship/shiphit.cpp (2.0), Ship/shiphit.h (2.0),
	Ship/subsysdamage.h (2.0), Sound/acm.cpp (2.0), Sound/acm.h (2.0),
	Sound/audiostr.cpp (2.0), Sound/audiostr.h (2.0), Sound/channel.h
	(2.0), Sound/ds.cpp (2.0), Sound/ds.h (2.0), Sound/ds3d.cpp (2.0),
	Sound/ds3d.h (2.0), Sound/dscap.cpp (2.0), Sound/dscap.h (2.0),
	Sound/midifile.cpp (2.0), Sound/midifile.h (2.0), Sound/midiseq.h
	(2.0), Sound/rbaudio.cpp (2.0), Sound/rbaudio.h (2.0),
	Sound/rtvoice.cpp (2.0), Sound/rtvoice.h (2.0), Sound/sound.cpp
	(2.0), Sound/sound.h (2.0), Sound/winmidi.cpp (2.0),
	Sound/winmidi.h (2.0), Sound/winmidi_base.cpp (2.0),
	Starfield/nebula.cpp (2.0), Starfield/nebula.h (2.0),
	Starfield/starfield.cpp (2.0), Starfield/starfield.h (2.0),
	Starfield/supernova.cpp (2.0), Starfield/supernova.h (2.0),
	Stats/medals.cpp (2.0), Stats/medals.h (2.0), Stats/scoring.cpp
	(2.0), Stats/scoring.h (2.0), Stats/stats.cpp (2.0), Stats/stats.h
	(2.0), TgaUtils/tgautils.cpp (2.0), TgaUtils/tgautils.h (2.0),
	UI/button.cpp (2.0), UI/checkbox.cpp (2.0), UI/gadget.cpp (2.0),
	UI/icon.cpp (2.0), UI/inputbox.cpp (2.0), UI/keytrap.cpp (2.0),
	UI/listbox.cpp (2.0), UI/radio.cpp (2.0), UI/scroll.cpp (2.0),
	UI/slider.cpp (2.0), UI/slider2.cpp (2.0), UI/ui.h (2.0),
	UI/uidefs.h (2.0), UI/uidraw.cpp (2.0), UI/uimouse.cpp (2.0),
	UI/window.cpp (2.0), VCodec/codec1.cpp (2.0), VCodec/codec1.h
	(2.0), Weapon/beam.cpp (2.0), Weapon/beam.h (2.0),
	Weapon/corkscrew.cpp (2.0), Weapon/corkscrew.h (2.0),
	Weapon/emp.cpp (2.0), Weapon/emp.h (2.0), Weapon/flak.cpp (2.0),
	Weapon/flak.h (2.0), Weapon/muzzleflash.cpp (2.0),
	Weapon/muzzleflash.h (2.0), Weapon/shockwave.cpp (2.0),
	Weapon/shockwave.h (2.0), Weapon/swarm.cpp (2.0), Weapon/swarm.h
	(2.0), Weapon/trails.cpp (2.0), Weapon/trails.h (2.0),
	Weapon/weapon.h (2.0), Weapon/weapons.cpp (2.0) (utags:
	fs2_open_0_1):
	
	Warpcore CVS sync

2002-06-03 03:55  penguin

	* Graphics/gropengl.cpp (2.0, fs2_open_0_1):
	
	Warpcore CVS sync

2002-06-03 03:25  penguin

	* Makefile (1.1), Anim/animplay.cpp (1.1), Anim/animplay.h (1.1),
	Anim/packunpack.cpp (1.1), Anim/packunpack.h (1.1),
	Asteroid/asteroid.cpp (1.1), Asteroid/asteroid.h (1.1),
	Bmpman/bmpman.cpp (1.1), Bmpman/bmpman.h (1.1), CFile/cfile.cpp
	(1.1), CFile/cfile.h (1.1), CFile/cfilearchive.cpp (1.1),
	CFile/cfilearchive.h (1.1), CFile/cfilelist.cpp (1.1),
	CFile/cfilesystem.cpp (1.1), CFile/cfilesystem.h (1.1),
	CMeasure/cmeasure.cpp (1.1), CMeasure/cmeasure.h (1.1),
	Cfilearchiver/cfilearchiver.cpp (1.1), Cmdline/cmdline.cpp (1.1),
	Cmdline/cmdline.h (1.1), ControlConfig/controlsconfig.cpp (1.1),
	ControlConfig/controlsconfig.h (1.1),
	ControlConfig/controlsconfigcommon.cpp (1.1),
	Cryptstring/cryptstring.cpp (1.1), Cutscene/cutscenes.cpp (1.1),
	Cutscene/cutscenes.h (1.1), Debris/debris.cpp (1.1),
	Debris/debris.h (1.1), DebugConsole/console.cpp (1.1),
	Demo/demo.cpp (1.1), Demo/demo.h (1.1), DirectX/vasync.h (1.1),
	DirectX/vd3d.h (1.1), DirectX/vd3dcaps.h (1.1), DirectX/vd3di.h
	(1.1), DirectX/vd3drm.h (1.1), DirectX/vd3drmdef.h (1.1),
	DirectX/vd3drmobj.h (1.1), DirectX/vd3drmwin.h (1.1),
	DirectX/vd3dtypes.h (1.1), DirectX/vd3dvec.inl (1.1),
	DirectX/vddraw.h (1.1), DirectX/vddraw.lib (1.1), DirectX/vdinput.h
	(1.1), DirectX/vdinput.lib (1.1), DirectX/vdplay.h (1.1),
	DirectX/vdplobby.h (1.1), DirectX/vdsetup.h (1.1),
	DirectX/vdsound.h (1.1), DirectX/vdsound.lib (1.1), DirectX/vdvp.h
	(1.1), DirectX/vdxguid.lib (1.1),
	ExceptionHandler/exceptionhandler.cpp (1.1),
	ExceptionHandler/exceptionhandler.h (1.1), FREESPACE2/app_icon.ico
	(1.1), FREESPACE2/freespace.cpp (1.1), FREESPACE2/freespace.h
	(1.1), FREESPACE2/freespace.rc (1.1),
	FREESPACE2/freespaceresource.h (1.1), FREESPACE2/goal_com.bmp
	(1.1), FREESPACE2/goal_fail.bmp (1.1), FREESPACE2/goal_inc.bmp
	(1.1), FREESPACE2/goal_none.bmp (1.1), FREESPACE2/goal_ord.bmp
	(1.1), FREESPACE2/levelpaging.cpp (1.1), FREESPACE2/levelpaging.h
	(1.1), Fireball/fireballs.cpp (1.1), Fireball/fireballs.h (1.1),
	Fireball/warpineffect.cpp (1.1), GameHelp/contexthelp.cpp (1.1),
	GameHelp/contexthelp.h (1.1), GameHelp/gameplayhelp.cpp (1.1),
	GameHelp/gameplayhelp.h (1.1), GameSequence/gamesequence.cpp (1.1),
	GameSequence/gamesequence.h (1.1), Gamesnd/eventmusic.cpp (1.1),
	Gamesnd/eventmusic.h (1.1), Gamesnd/gamesnd.cpp (1.1),
	Gamesnd/gamesnd.h (1.1), Glide/3dfx.h (1.1), Glide/fxdll.h (1.1),
	Glide/fxglob.h (1.1), Glide/fxos.h (1.1), Glide/glide.cpp (1.1),
	Glide/glide.h (1.1), Glide/glidesys.h (1.1), Glide/glideutl.h
	(1.1), Glide/sst1vid.h (1.1), GlobalIncs/alphacolors.cpp (1.1),
	GlobalIncs/alphacolors.h (1.1), GlobalIncs/crypt.cpp (1.1),
	GlobalIncs/crypt.h (1.1), GlobalIncs/linklist.h (1.1),
	GlobalIncs/pstypes.h (1.1), GlobalIncs/systemvars.cpp (1.1),
	GlobalIncs/systemvars.h (1.1), GlobalIncs/version.cpp (1.1),
	GlobalIncs/version.h (1.1), GlobalIncs/windebug.cpp (1.1),
	Graphics/2d.cpp (1.1), Graphics/2d.h (1.1), Graphics/aaline.cpp
	(1.1), Graphics/bitblt.cpp (1.1), Graphics/bitblt.h (1.1),
	Graphics/circle.cpp (1.1), Graphics/circle.h (1.1),
	Graphics/colors.cpp (1.1), Graphics/colors.h (1.1),
	Graphics/font.cpp (1.1), Graphics/font.h (1.1),
	Graphics/gradient.cpp (1.1), Graphics/gradient.h (1.1),
	Graphics/grd3d.cpp (1.1), Graphics/grd3d.h (1.1),
	Graphics/grd3dinternal.h (1.1), Graphics/grd3drender.cpp (1.1),
	Graphics/grd3dtexture.cpp (1.1), Graphics/grdirectdraw.cpp (1.1),
	Graphics/grdirectdraw.h (1.1), Graphics/grglide.cpp (1.1),
	Graphics/grglide.h (1.1), Graphics/grglideinternal.h (1.1),
	Graphics/grglidetexture.cpp (1.1), Graphics/grinternal.h (1.1),
	Graphics/gropengl.cpp (1.1), Graphics/gropengl.h (1.1),
	Graphics/grsoft.cpp (1.1), Graphics/grsoft.h (1.1),
	Graphics/grzbuffer.cpp (1.1), Graphics/grzbuffer.h (1.1),
	Graphics/line.cpp (1.1), Graphics/line.h (1.1), Graphics/pixel.cpp
	(1.1), Graphics/pixel.h (1.1), Graphics/rect.cpp (1.1),
	Graphics/rect.h (1.1), Graphics/scaler.cpp (1.1), Graphics/scaler.h
	(1.1), Graphics/shade.cpp (1.1), Graphics/shade.h (1.1),
	Graphics/tmapgenericscans.cpp (1.1), Graphics/tmapper.cpp (1.1),
	Graphics/tmapper.h (1.1), Graphics/tmapscanline.cpp (1.1),
	Graphics/tmapscanline.h (1.1), Graphics/tmapscantiled128x128.cpp
	(1.1), Graphics/tmapscantiled16x16.cpp (1.1),
	Graphics/tmapscantiled256x256.cpp (1.1),
	Graphics/tmapscantiled32x32.cpp (1.1),
	Graphics/tmapscantiled64x64.cpp (1.1), Hud/hud.cpp (1.1), Hud/hud.h
	(1.1), Hud/hudartillery.cpp (1.1), Hud/hudartillery.h (1.1),
	Hud/hudbrackets.cpp (1.1), Hud/hudbrackets.h (1.1),
	Hud/hudconfig.cpp (1.1), Hud/hudconfig.h (1.1), Hud/hudescort.cpp
	(1.1), Hud/hudescort.h (1.1), Hud/hudets.cpp (1.1), Hud/hudets.h
	(1.1), Hud/hudgauges.h (1.1), Hud/hudlock.cpp (1.1), Hud/hudlock.h
	(1.1), Hud/hudmessage.cpp (1.1), Hud/hudmessage.h (1.1),
	Hud/hudobserver.cpp (1.1), Hud/hudobserver.h (1.1),
	Hud/hudresource.cpp (1.1), Hud/hudresource.h (1.1),
	Hud/hudreticle.cpp (1.1), Hud/hudreticle.h (1.1), Hud/hudshield.cpp
	(1.1), Hud/hudshield.h (1.1), Hud/hudsquadmsg.cpp (1.1),
	Hud/hudsquadmsg.h (1.1), Hud/hudtarget.cpp (1.1), Hud/hudtarget.h
	(1.1), Hud/hudtargetbox.cpp (1.1), Hud/hudtargetbox.h (1.1),
	Hud/hudwingmanstatus.cpp (1.1), Hud/hudwingmanstatus.h (1.1),
	Inetfile/cftp.cpp (1.1), Inetfile/cftp.h (1.1),
	Inetfile/chttpget.cpp (1.1), Inetfile/chttpget.h (1.1),
	Inetfile/inetgetfile.cpp (1.1), Inetfile/inetgetfile.h (1.1),
	Io/joy.cpp (1.1), Io/joy.h (1.1), Io/joy_ff.cpp (1.1), Io/joy_ff.h
	(1.1), Io/key.cpp (1.1), Io/key.h (1.1), Io/keycontrol.cpp (1.1),
	Io/keycontrol.h (1.1), Io/mouse.cpp (1.1), Io/mouse.h (1.1),
	Io/sw_error.hpp (1.1), Io/sw_force.h (1.1), Io/sw_guid.hpp (1.1),
	Io/swff_lib.cpp (1.1), Io/timer.cpp (1.1), Io/timer.h (1.1),
	JumpNode/jumpnode.cpp (1.1), JumpNode/jumpnode.h (1.1),
	Lighting/lighting.cpp (1.1), Lighting/lighting.h (1.1),
	Localization/fhash.cpp (1.1), Localization/fhash.h (1.1),
	Localization/localize.cpp (1.1), Localization/localize.h (1.1),
	Math/fix.cpp (1.1), Math/fix.h (1.1), Math/floating.cpp (1.1),
	Math/floating.h (1.1), Math/fvi.cpp (1.1), Math/fvi.h (1.1),
	Math/spline.cpp (1.1), Math/spline.h (1.1), Math/staticrand.cpp
	(1.1), Math/staticrand.h (1.1), Math/vecmat.cpp (1.1),
	Math/vecmat.h (1.1), MenuUI/barracks.cpp (1.1), MenuUI/barracks.h
	(1.1), MenuUI/credits.cpp (1.1), MenuUI/credits.h (1.1),
	MenuUI/fishtank.cpp (1.1), MenuUI/fishtank.h (1.1),
	MenuUI/mainhallmenu.cpp (1.1), MenuUI/mainhallmenu.h (1.1),
	MenuUI/mainhalltemp.cpp (1.1), MenuUI/mainhalltemp.h (1.1),
	MenuUI/optionsmenu.cpp (1.1), MenuUI/optionsmenu.h (1.1),
	MenuUI/optionsmenumulti.cpp (1.1), MenuUI/optionsmenumulti.h (1.1),
	MenuUI/playermenu.cpp (1.1), MenuUI/playermenu.h (1.1),
	MenuUI/readyroom.cpp (1.1), MenuUI/readyroom.h (1.1),
	MenuUI/snazzyui.cpp (1.1), MenuUI/snazzyui.h (1.1),
	MenuUI/techmenu.cpp (1.1), MenuUI/techmenu.h (1.1),
	MenuUI/trainingmenu.cpp (1.1), MenuUI/trainingmenu.h (1.1),
	Mission/missionbriefcommon.cpp (1.1), Mission/missionbriefcommon.h
	(1.1), Mission/missioncampaign.cpp (1.1), Mission/missioncampaign.h
	(1.1), Mission/missiongoals.cpp (1.1), Mission/missiongoals.h
	(1.1), Mission/missiongrid.cpp (1.1), Mission/missiongrid.h (1.1),
	Mission/missionhotkey.cpp (1.1), Mission/missionhotkey.h (1.1),
	Mission/missionload.cpp (1.1), Mission/missionload.h (1.1),
	Mission/missionlog.cpp (1.1), Mission/missionlog.h (1.1),
	Mission/missionmessage.cpp (1.1), Mission/missionmessage.h (1.1),
	Mission/missionparse.cpp (1.1), Mission/missionparse.h (1.1),
	Mission/missiontraining.cpp (1.1), Mission/missiontraining.h (1.1),
	MissionUI/chatbox.cpp (1.1), MissionUI/chatbox.h (1.1),
	MissionUI/missionbrief.cpp (1.1), MissionUI/missionbrief.h (1.1),
	MissionUI/missioncmdbrief.cpp (1.1), MissionUI/missioncmdbrief.h
	(1.1), MissionUI/missiondebrief.cpp (1.1),
	MissionUI/missiondebrief.h (1.1), MissionUI/missionloopbrief.cpp
	(1.1), MissionUI/missionloopbrief.h (1.1),
	MissionUI/missionpause.cpp (1.1), MissionUI/missionpause.h (1.1),
	MissionUI/missionrecommend.cpp (1.1), MissionUI/missionrecommend.h
	(1.1), MissionUI/missionscreencommon.cpp (1.1),
	MissionUI/missionscreencommon.h (1.1),
	MissionUI/missionshipchoice.cpp (1.1),
	MissionUI/missionshipchoice.h (1.1), MissionUI/missionstats.cpp
	(1.1), MissionUI/missionstats.h (1.1),
	MissionUI/missionweaponchoice.cpp (1.1),
	MissionUI/missionweaponchoice.h (1.1), MissionUI/redalert.cpp
	(1.1), MissionUI/redalert.h (1.1), Model/model.h (1.1),
	Model/modelcollide.cpp (1.1), Model/modelinterp.cpp (1.1),
	Model/modeloctant.cpp (1.1), Model/modelread.cpp (1.1),
	Model/modelsinc.h (1.1), Nebula/neb.cpp (1.1), Nebula/neb.h (1.1),
	Nebula/neblightning.cpp (1.1), Nebula/neblightning.h (1.1),
	Network/multi.cpp (1.1), Network/multi.h (1.1),
	Network/multi_campaign.cpp (1.1), Network/multi_campaign.h (1.1),
	Network/multi_data.cpp (1.1), Network/multi_data.h (1.1),
	Network/multi_dogfight.cpp (1.1), Network/multi_dogfight.h (1.1),
	Network/multi_endgame.cpp (1.1), Network/multi_endgame.h (1.1),
	Network/multi_ingame.cpp (1.1), Network/multi_ingame.h (1.1),
	Network/multi_kick.cpp (1.1), Network/multi_kick.h (1.1),
	Network/multi_log.cpp (1.1), Network/multi_log.h (1.1),
	Network/multi_obj.cpp (1.1), Network/multi_obj.h (1.1),
	Network/multi_observer.cpp (1.1), Network/multi_observer.h (1.1),
	Network/multi_oo.cpp (1.1), Network/multi_oo.h (1.1),
	Network/multi_options.cpp (1.1), Network/multi_options.h (1.1),
	Network/multi_pause.cpp (1.1), Network/multi_pause.h (1.1),
	Network/multi_pinfo.cpp (1.1), Network/multi_pinfo.h (1.1),
	Network/multi_ping.cpp (1.1), Network/multi_ping.h (1.1),
	Network/multi_pmsg.cpp (1.1), Network/multi_pmsg.h (1.1),
	Network/multi_rate.cpp (1.1), Network/multi_rate.h (1.1),
	Network/multi_respawn.cpp (1.1), Network/multi_respawn.h (1.1),
	Network/multi_team.cpp (1.1), Network/multi_team.h (1.1),
	Network/multi_update.cpp (1.1), Network/multi_update.h (1.1),
	Network/multi_voice.cpp (1.1), Network/multi_voice.h (1.1),
	Network/multi_xfer.cpp (1.1), Network/multi_xfer.h (1.1),
	Network/multilag.cpp (1.1), Network/multilag.h (1.1),
	Network/multimsgs.cpp (1.1), Network/multimsgs.h (1.1),
	Network/multiteamselect.cpp (1.1), Network/multiteamselect.h (1.1),
	Network/multiui.cpp (1.1), Network/multiui.h (1.1),
	Network/multiutil.cpp (1.1), Network/multiutil.h (1.1),
	Network/psnet.cpp (1.1), Network/psnet.h (1.1), Network/psnet2.cpp
	(1.1), Network/psnet2.h (1.1), Network/stand_gui.cpp (1.1),
	Network/stand_gui.h (1.1), Object/collidedebrisship.cpp (1.1),
	Object/collidedebrisweapon.cpp (1.1), Object/collideshipship.cpp
	(1.1), Object/collideshipweapon.cpp (1.1),
	Object/collideweaponweapon.cpp (1.1), Object/objcollide.cpp (1.1),
	Object/objcollide.h (1.1), Object/object.cpp (1.1), Object/object.h
	(1.1), Object/objectsnd.cpp (1.1), Object/objectsnd.h (1.1),
	Object/objectsort.cpp (1.1), Observer/observer.cpp (1.1),
	Observer/observer.h (1.1), OsApi/monopub.h (1.1), OsApi/osapi.cpp
	(1.1), OsApi/osapi.h (1.1), OsApi/osregistry.cpp (1.1),
	OsApi/osregistry.h (1.1), OsApi/outwnd.cpp (1.1), OsApi/outwnd.h
	(1.1), Palman/palman.cpp (1.1), Palman/palman.h (1.1),
	Parse/encrypt.cpp (1.1), Parse/encrypt.h (1.1), Parse/parselo.cpp
	(1.1), Parse/parselo.h (1.1), Parse/sexp.cpp (1.1), Parse/sexp.h
	(1.1), Particle/particle.cpp (1.1), Particle/particle.h (1.1),
	PcxUtils/pcxutils.cpp (1.1), PcxUtils/pcxutils.h (1.1),
	Physics/physics.cpp (1.1), Physics/physics.h (1.1),
	Playerman/managepilot.cpp (1.1), Playerman/managepilot.h (1.1),
	Playerman/player.h (1.1), Playerman/playercontrol.cpp (1.1),
	Popup/popup.cpp (1.1), Popup/popup.h (1.1), Popup/popupdead.cpp
	(1.1), Popup/popupdead.h (1.1), Radar/radar.cpp (1.1),
	Radar/radar.h (1.1), Render/3d.h (1.1), Render/3dclipper.cpp (1.1),
	Render/3ddraw.cpp (1.1), Render/3dinternal.h (1.1),
	Render/3dlaser.cpp (1.1), Render/3dmath.cpp (1.1),
	Render/3dsetup.cpp (1.1), Scramble/scramble.cpp (1.1),
	Scramble/scramble.h (1.1), Ship/afterburner.cpp (1.1),
	Ship/afterburner.h (1.1), Ship/ai.cpp (1.1), Ship/ai.h (1.1),
	Ship/aibig.cpp (1.1), Ship/aibig.h (1.1), Ship/aicode.cpp (1.1),
	Ship/aigoals.cpp (1.1), Ship/aigoals.h (1.1), Ship/ailocal.h (1.1),
	Ship/awacs.cpp (1.1), Ship/awacs.h (1.1), Ship/shield.cpp (1.1),
	Ship/ship.cpp (1.1), Ship/ship.h (1.1), Ship/shipcontrails.cpp
	(1.1), Ship/shipcontrails.h (1.1), Ship/shipfx.cpp (1.1),
	Ship/shipfx.h (1.1), Ship/shiphit.cpp (1.1), Ship/shiphit.h (1.1),
	Ship/subsysdamage.h (1.1), Sound/acm.cpp (1.1), Sound/acm.h (1.1),
	Sound/audiostr.cpp (1.1), Sound/audiostr.h (1.1), Sound/channel.h
	(1.1), Sound/ds.cpp (1.1), Sound/ds.h (1.1), Sound/ds3d.cpp (1.1),
	Sound/ds3d.h (1.1), Sound/dscap.cpp (1.1), Sound/dscap.h (1.1),
	Sound/midifile.cpp (1.1), Sound/midifile.h (1.1), Sound/midiseq.h
	(1.1), Sound/rbaudio.cpp (1.1), Sound/rbaudio.h (1.1),
	Sound/rtvoice.cpp (1.1), Sound/rtvoice.h (1.1), Sound/sound.cpp
	(1.1), Sound/sound.h (1.1), Sound/winmidi.cpp (1.1),
	Sound/winmidi.h (1.1), Sound/winmidi_base.cpp (1.1),
	Starfield/nebula.cpp (1.1), Starfield/nebula.h (1.1),
	Starfield/starfield.cpp (1.1), Starfield/starfield.h (1.1),
	Starfield/supernova.cpp (1.1), Starfield/supernova.h (1.1),
	Stats/medals.cpp (1.1), Stats/medals.h (1.1), Stats/scoring.cpp
	(1.1), Stats/scoring.h (1.1), Stats/stats.cpp (1.1), Stats/stats.h
	(1.1), TgaUtils/tgautils.cpp (1.1), TgaUtils/tgautils.h (1.1),
	UI/button.cpp (1.1), UI/checkbox.cpp (1.1), UI/gadget.cpp (1.1),
	UI/icon.cpp (1.1), UI/inputbox.cpp (1.1), UI/keytrap.cpp (1.1),
	UI/listbox.cpp (1.1), UI/radio.cpp (1.1), UI/scroll.cpp (1.1),
	UI/slider.cpp (1.1), UI/slider2.cpp (1.1), UI/ui.h (1.1),
	UI/uidefs.h (1.1), UI/uidraw.cpp (1.1), UI/uimouse.cpp (1.1),
	UI/window.cpp (1.1), VCodec/codec1.cpp (1.1), VCodec/codec1.h
	(1.1), Weapon/beam.cpp (1.1), Weapon/beam.h (1.1),
	Weapon/corkscrew.cpp (1.1), Weapon/corkscrew.h (1.1),
	Weapon/emp.cpp (1.1), Weapon/emp.h (1.1), Weapon/flak.cpp (1.1),
	Weapon/flak.h (1.1), Weapon/muzzleflash.cpp (1.1),
	Weapon/muzzleflash.h (1.1), Weapon/shockwave.cpp (1.1),
	Weapon/shockwave.h (1.1), Weapon/swarm.cpp (1.1), Weapon/swarm.h
	(1.1), Weapon/trails.cpp (1.1), Weapon/trails.h (1.1),
	Weapon/weapon.h (1.1), Weapon/weapons.cpp (1.1) (utags:
	volition_import):
	
	Volition sources -- warpcore CVS import


# generated by cvs2cl.pl
# cvs2cl.pl -r -S --utc -f ChangeLog2
